Human Ear Recognition by Computer (Advances in Pattern Recognition)
Biometrics deals with recognition of individuals based on their physiological or behavioral characteristics. The human ear is a new feature in biometrics that has several merits over the more common face, fingerprint and iris biometrics. Unlike the fingerprint and iris, it can be easily captured from a distance without a fully cooperative...
A COMPREHENSIVE, FULL-COLOR GUIDE TO NEURORADIOLOGY SIGNS ACROSS ALL IMAGING MODALITIES
The first book of its kind, Neuroradiology Signs provides a multimodality review of more than 440 neuroradiologic signs in CT, MR, angiography, radiography, ultrasound, and nuclear medicine. It is designed to enhance your recognition of...
Esthetic Soft Tissue Management of Teeth and Implants
This book offers a step-by-step guide to success in periodontics and implant dentistry, helping clinicians to create a natural and esthetically pleasing smile for their patients. Starting with a general discussion of facial esthetics and analyzing the dento-gingival constituents of the smile, the book goes on to consider the impact of these...
Securing Biometrics Applications Biometrics is becoming increasingly common in establishments that require high security such as state security and financial sectors. The increased threat to national security by terrorists has led to the explosive popularity of biometrics. A number of biometric devices are now available to capture biometric measurements such as fingerprints, palm,... Portraiture Unplugged: Natural Light Photography
Good lighting is everything in portraiture. The right light sculpts our subjects, smooths the skin, evens skin tones, and helps create the feeling of a third dimension in a two-dimensional image. The gold standard of lighting has, for the better part of a century, been produced by artificial lights (hot lights or strobes) in the studio....
Stop Staring: Facial Modeling and Animation Done Right
Animation has got to be the greatest job in the world. When you get started,
you just want to do everything, all at once, but can’t decide on one thing to start with.
You animate a walk, you animate a run, maybe even a skip or jump, and it’s all gratifying
in a way people outside of animation may never be lucky enough to...
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