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Stumbling On Wins: Two Economists Expose the Pitfalls on the Road to Victory in Professional Sports
Stumbling On Wins: Two Economists Expose the Pitfalls on the Road to Victory in Professional Sports

Don’t they want to win? Every sports fan asks that question. And no wonder! Teams have an immense amount of detailed, quantifiable information to draw upon. They have powerful incentives for making good decisions. Everyone sees the results of their choices, and the consequences for failure...

Unity 3 Game Development Hotshot
Unity 3 Game Development Hotshot

Only Unity fits the bill of being a game engine that allows you to create a full 3D game for free, and with phenomenal community support. This book will equip you with the skills to create professional looking games at no cost.

Unity 3 Game Development Hotshot will teach you how to exploit the full array of Unity 3D's...

Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development

Real time 3D games have been around for well over ten years now. We’ve played them, created assets in the style of our favorites, and maybe even “mod”ed a few of them. But until recently, the cost of licensing one of the premier game engines has ranged from several hundred thousand to several million dollars per title...

Blender 2.5 Materials and Textures Cookbook
Blender 2.5 Materials and Textures Cookbook

The Blender 3D suite is probably one of the most used 3D creation and animation tools currently in existence. The reason for that popularity is both its tool set and the extraordinary fact that it can be downloaded free of charge. Blender has been around since 1998 but it was not until it entered the GNU General Public License, open source...

DJing For Dummies
DJing For Dummies

How to start and build a successful career as a DJ-from at-home mixing to making demos to playing to a live crowd

Whether it's a digital or vinyl track of "Proud Mary," a DJ sets the mood, amps up the excitement, and gets a crowd of revelers rockin'. Often an outsized personality, blessed with a gorgeous...

Home Winemaking For Dummies
Home Winemaking For Dummies

An informative, fun guide to making your own wine

It's estimated that one million North Americans make their own wine. Relatively inexpensive to make (a homemade bottle costs from $2 to $4), a bottle with your own label (and grapes) is a fantasy even someone with modest aspirations can fulfill. Author Tim Patterson, an...

Creating Interactive Fiction with Inform 7
Creating Interactive Fiction with Inform 7

It was early 1977 and I was lost, deep in an underground cave system. I’d been exploring it for hours, sometimes walking upright but often crawling through tight passages, marveling at its vast caverns of intricate stone formations, and occasionally even stumbling across ancient bits of treasure: coins, some silver bars, a large and...

Replay: The History of Video Games
Replay: The History of Video Games

A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay: The History of Video Games is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along...

Game Sound Technology and Player Interaction: Concepts and Developments (Premier Reference Source)
Game Sound Technology and Player Interaction: Concepts and Developments (Premier Reference Source)

A phrase often used when writing about the human ability to become immersed in fantasy is “the willing suspension of disbelief” which Samuel Taylor Coleridge first coined in the early 19th Century as an argument for the fantastical in prosody and poetry. What is a computer game? At base, it is nothing more than a cheap plastic...

Blog Theory: Feedback and Capture in the Circuits of Drive
Blog Theory: Feedback and Capture in the Circuits of Drive

The challenge of this book is thinking critically about media practices in a setting where they are fast, fun, and ubiquitous. As an avowedly engaged and political approach to thought, critical theory of any sort encounters challenges. Attempting to analyze and intervene in the present, it nonetheless adopts a backward gaze, an idea G.W.F....

Paint or Pixel: The Digital Divide in Illustration Art
Paint or Pixel: The Digital Divide in Illustration Art
This collection of art and essays, by the best of todays science fiction and fantasy artists, presents candid opinions behind the revolution now taking place in the field. Are computers creating a seismic shift in the creation of sfandf art, or are they just another tool in the artists paint box?

I was there the day the commercial art
...
The Gathering Storm (Wheel of Time, Book 12)
The Gathering Storm (Wheel of Time, Book 12)

Tarmon Gai’don, the Last Battle, looms. And mankind is not ready.

The final volume of the Wheel of Time, A Memory of Light, was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson, New York Times bestselling author of the Mistborn books, was
...

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