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Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories
Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are...

Learning Python Application Development
Learning Python Application Development

Key Features

  • Get to grips with Python techniques that address commonly encountered problems in general application development.
  • Develop, package, and deploy efficient applications in a fun way.
  • All-practical coverage of the major areas of application development, including best practices,...
Game Coding Complete, Third Edition
Game Coding Complete, Third Edition

I had been playing the Ultima series of games by Richard Garriott since I was in high school, and I was a die-hard fan. Every game he published, I played all the way through, from Ultima I on the Apple ][ to Ultima V on the IBM PC. Ultima VI came out right as I graduated from college, and I noticed that the contact information for Origin...

Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya®
to think about what it means. What is Computer Graphics? Simply defined, Computer Graphics (or CG) is the images generated or modified on a computer. These images may be visualizations of real data or imaginary depictions of a fantasy world.

The use of Computer Graphics effects in movies such as The Incredibles and games such as Myst
...
Manga Studio 5, Beginner's Guide
Manga Studio 5, Beginner's Guide

An extensive and fun guide to let your imagination on loose using Manga Studio 5

Overview

  • Illustrated with real-world examples, we embark on a journey of a comic's creation from initial idea to finished page
  • Discover methods for emulating analog creation digitally and investigate ways...
Masters of the Mind: Exploring the Story of Mental Illness from Ancient Times to the New Millennium
Masters of the Mind: Exploring the Story of Mental Illness from Ancient Times to the New Millennium

The mind is unique in its interest to people from all walks of life. This interest is not new; throughout written history people have observed, described, and pondered strange behaviors and thoughts within themselves and their neighbors. The questions that people have posed about these experiences seem so simple and basic. Why do we seek to...

What Were They Thinking?: The Brainless Blunders That Changed Sports History
What Were They Thinking?: The Brainless Blunders That Changed Sports History
In the uninspired corner of publishing that produces too many hackneyed sports titles, the efforts of Kyle Garlett shine.In Garlett's hands, moments that are hilarious or painful (or both, depending on one's rooting interest) become opportunities to extract lessons from delicious ironies.. A fine choice. (amNew York )

In 1919, the
...
Dungeon Master 4th Edition For Dummies
Dungeon Master 4th Edition For Dummies
Whether you've been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:
Stumbling On Wins: Two Economists Expose the Pitfalls on the Road to Victory in Professional Sports
Stumbling On Wins: Two Economists Expose the Pitfalls on the Road to Victory in Professional Sports

Don’t they want to win? Every sports fan asks that question. And no wonder! Teams have an immense amount of detailed, quantifiable information to draw upon. They have powerful incentives for making good decisions. Everyone sees the results of their choices, and the consequences for failure...

The Savage: A Novel
The Savage: A Novel

In the raucous and action-packed follow-up to Donnybrook, mayhem is still the order of the day―only more so

The dollar has failed; the grid is wiped out. Walmarts are looted and homes are abandoned as common folk flee and bloodthirsty militias fight for power. In a twenty-first century America gone haywire,...

Virtual Vixens: 3D Character Modeling and Scene Placement
Virtual Vixens: 3D Character Modeling and Scene Placement
Features software workshops for 3ds Max, Maya, CINEMA 4D, Lightwave, and Softimage XSI.

Hot, hotter, hottest. See how todays leading modeling artists create 3D characters that sizzle and get the techniques youll need to create your own virtual vixens.

Steven Stahlberg, Liam Kemp, Marco Patrito, and Sze Jones from Blur Studio
...
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development
Beginning 3D Game Development with Unity: All-in-one, multi-platform game development

Real time 3D games have been around for well over ten years now. We’ve played them, created assets in the style of our favorites, and maybe even “mod”ed a few of them. But until recently, the cost of licensing one of the premier game engines has ranged from several hundred thousand to several million dollars per title...

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