Real-Time Volume Graphics
IN TRADITIONAL COMPUTER GRAPHICS, 3D objects are created using highlevel
surface representations such as polygonal meshes, NURBS (nonuniform
rational B-spline) patches, or subdivision surfaces. Using this modeling
paradigm, visual properties of surfaces, such as color, roughness, and
reflectance, are described by means of a shading...
Real-Time Visual Effects for Game Programming (Gaming Media and Social Effects)
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game...
Windows 10 Guidebook: A tour into the future of computing
Windows 10 is really easy to use with this guide – for Windows insiders upgrading from Windows 7 or 8.1 to Windows 10, as well as for first-time users that want to learn about the operating system basics.
Chapters 1 and 2 present the new and changed features in Windows 10. Furthermore, we describe what you have to watch...
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