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JavaServer Faces in Action
JavaServer Faces in Action
Helping front-end developers, back-end developers, and architects understand how they can get the most out of JavaServer Faces (JSF), this guide to the new official standard for simplifying Java web development explains what JSF is, how it works, and how it relates to other frameworks and technologies like Struts, Servlets, Portlets, JSP, and...
Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews....

Organize Your Digital Life: How to Store Your Photographs, Music, Videos, and Personal Documents in a Digital World
Organize Your Digital Life: How to Store Your Photographs, Music, Videos, and Personal Documents in a Digital World
Now that digital cameras and music players have become so incredibly widespread, a forest of sound and imagery is blossoming in our homes. We’ve got digital pictures in the camera, scans on the computer, JPEGS attached to e-mails, and tunes on tiny players. But there’s also the old-fashioned stuff: photos in shoeboxes, videos in the...
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
Beginning XNA 3.0 Game Programming: From Novice to Professional (Beginning from Novice to Professional)
It’s hard to believe the runaway popularity XNA has achieved in the short period of time since it was released in late 2006. At that time, I got together with a couple friends to check out (with some trepidation, I must confess) whether games really could be written in managed code.

We were very excited, and everyone wanted to know
...
Macromedia Flash MX Designer's ActionScript Reference
Macromedia Flash MX Designer's ActionScript Reference

If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions.

This  package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical...

PHP Solutions: Dynamic Web Design Made Easy
PHP Solutions: Dynamic Web Design Made Easy
In this book you'll learn how to:
  • Create dynamic websites with design and usability in mind, as well as functionality
  • Understand how PHP scripts work, giving you confidence to adapt them to your own needs
  • Bring online forms to life, check required fields, and ensure user input is safe to process
  • ...
Foundation Actionscript 3.0 Animation: Making Things Move!
Foundation Actionscript 3.0 Animation: Making Things Move!
In this book, you'll learn
  • All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
  • Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
  • How to handle user interaction via the keyboard and...
WordPress MU 2.8: Beginner's Guide
WordPress MU 2.8: Beginner's Guide
WordPress MU enables you to build a complete, professional blog network. Each user gets their own blog, and can choose their favorite templates and plug-ins, and develop their own content. WordPress MU powers some of the largest blog networks in the world, including the mighty WordPress.com - home to thousands of bloggers.

This book will
...
AdvancED ActionScript 3.0 Animation (Friends of Ed Adobe Learning Library)
AdvancED ActionScript 3.0 Animation (Friends of Ed Adobe Learning Library)

This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in...

AdvancED ActionScript Components: Mastering the Flash Component Architecture
AdvancED ActionScript Components: Mastering the Flash Component Architecture
Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you...
Create!: The No Nonsense Guide to Photoshop Elements 2
Create!: The No Nonsense Guide to Photoshop Elements 2
Because Your Computer Should Improve Your Life, Not Complicate It

No Nonsense Guides are here. With a plainspoken approach, these books are inexpensive starters that are light on idle chat and heavy on practical advice. They're lean and mean and stripped down to fighting weight, so you'll get from point A to point Z with instruction...

Location-Based Information Systems: Developing Real-Time Tracking Applications
Location-Based Information Systems: Developing Real-Time Tracking Applications

Location-based services (LBS) are nally coming out of research labs and getting into the hands of nal users. It is fairly common to see cellular carriers and private companies o ering LBS to locate your children, friends, and sites of interest, track assets, enhance the security of key personnel, help people with disabilities use...

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