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 Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps
With the first Apple ][ it was very important for me to have a manual that would
lead others to success and learning right from the get-go, even if the user had no
relevant experience. That’s how we learn. We start entering code others wrote to
see how it works and then over time we learn variations.
One of my... |  |  |  |  |
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