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Wireless Communications (Wiley - IEEE)
Wireless Communications (Wiley - IEEE)

"Professor Andreas F. Molisch, renowned researcher and educator, has put together the comprehensive book, Wireless Communications. The second edition, which includes a wealth of new material on important topics, ensures the role of the text as the key resource for every student, researcher, and practitioner in the...

Architecting Composite Applications and Services with TIBCO (TIBCO Press)
Architecting Composite Applications and Services with TIBCO (TIBCO Press)

The architecture series from TIBCO® Press comprises a coordinated set of titles for software architects and developers, showing how to combine TIBCO components to design and build real-world solutions. TIBCO’s product suite comprises components with functionality ranging from messaging through services, service...

Web-Based Control and Robotics Education (Intelligent Systems, Control and Automation: Science and Engineering)
Web-Based Control and Robotics Education (Intelligent Systems, Control and Automation: Science and Engineering)

The development of the Internet and World Wide Web technology has motivated the introduction of new ways for distance learning and education. This book provides a timely and cohesive set of contributions that present methodologies, technologies and practical tools for teaching control and robotic systems analysis and design over the Web. It...

Innovation, Communication and Engineering
Innovation, Communication and Engineering

This volume represents the proceedings of the 2013 International Conference on Innovation, Communication and Engineering (ICICE 2013). This conference was organized by the China University of Petroleum (Huadong/East China) and the Taiwanese Institute of Knowledge Innovation, and was held in Qingdao, Shandong, P.R. China, October 26 - November...

Advanced Java Game Programming
Advanced Java Game Programming

Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers.

David Wallace...

Numerical Methods in Finance with C++ (Mastering Mathematical Finance)
Numerical Methods in Finance with C++ (Mastering Mathematical Finance)

Driven by concrete computational problems in quantitative finance, this book provides aspiring quant developers with the numerical techniques and programming skills they need. The authors start from scratch, so the reader does not need any previous experience of C++. Beginning with straightforward option pricing on binomial trees, the book...

JavaScript Absolute Beginner's Guide
JavaScript Absolute Beginner's Guide

JavaScript Absolute Beginner's Guide

No experience necessary!

 

Make the most of JavaScript -- even if you've never programmed anything before. This book is the fastest way to learn JavaScript and use it...

Intelligent Optimization and Control of Complex Metallurgical Processes (Engineering Applications of Computational Methods)
Intelligent Optimization and Control of Complex Metallurgical Processes (Engineering Applications of Computational Methods)

This book discusses the intelligent optimization and control of complex metallurgical processes, including intelligent optimization and control of raw-material proportioning processes, coking process, and reheating furnaces; intelligent control of thermal state parameters in sintering processes; and intelligent decoupling control of...

Writing Secure Code, Second Edition
Writing Secure Code, Second Edition

If you design applications, or if you build, test, or document solutions, you need this book. If your applications are Web-based or Win32-based, you need this book. Finally, if you are currently learning or building Microsoft .NET Framework–based applications, you need this book. In short, if you are involved in building...

Physics Modeling for Game Programmers
Physics Modeling for Game Programmers
Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work...
Mobile Computing Handbook
Mobile Computing Handbook
The debut of small, inexpensive, yet powerful portable computers has coincided with the exponential growth of the Internet, making it possible to access computing resources and information at nearly any location at almost any time. This new trend, mobile computing, is poised to become the main technology driver for a decade to come. There are many...
IP Multimedia Subsystem (IMS) Handbook
IP Multimedia Subsystem (IMS) Handbook
The IP multimedia subsystem (IMS), established as the foundation for future wireless and wireline convergence, is the bedrock that will facilitate easy deployment on new, rich, personalized multimedia communication services that mix telecom and data services. Designers, planners, and researchers of communication systems will need to make full use...
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