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 Neuroethics: Challenges for the 21st Century
In the late 1960s, a new field of philosophical and moral enquiry
came into existence. Bioethics, as it soon came to be called, quickly
mushroomed: it developed its own journals, its own professional
associations, its own conferences, degree programs and experts.
It developed very rapidly for many reasons, but no doubt the main... |  |  Muhammad Ali: The Making of an Icon (Sporting)
Muhammad Ali (born Cassius Clay) has always engendered an emotional reaction from the public. From his appearance as an Olympic champion to his iconic status as a national hero, his carefully constructed image and controversial persona has always been intensely scrutinized. In Muhammad Ali, Michael Ezra considers the boxer who... |  |  The Best Travel Writing 2010: True Stories from Around the World
My favorite mountaineering book is The Mountains of My Life, by legendary Italian climber Walter Bonatti. While I love being in the mountains—it’s a rare day I don’t daydream about the Alps or the Himalayas—I am not a climber. It isn’t so much Bonatti’s exploits that inspire me as his attitude towards ... |
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 Destroying the Village
Up until the mid-1950s President Dwight D. Eisenhower believed that waging all-out war against an enemy
threatening to end your national existence was right, natural, and necessary. In the wake of World War Two
this was hardly a controversial position, as memories of Munich, Pearl Harbor, and Adolf Hitler had made the
notion of just... |  |  HTML5 Multimedia Development Cookbook
Maybe you've heard the story—or probably urban legend—about the university that didn't lay any grass or pour any concrete when it first opened, leaving the campus grounds as solid dirt. Then, as students began to traverse the campus from one class to the next, campus planners mapped the common paths they took, and then... |  |  The Multiplayer Classroom: Designing Coursework as a Game
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite... |
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