 |
|
 Programming .NET ComponentsThe introduction of the Microsoft® .NET framework not only brings developers a powerful, cohesive toolset for the development of new Windows and Web applications -- it also replaces COM as the technology of choice for building components on Windows platforms. Components are the fundamental building blocks of .NET applications; they can both... |  |  Advanced 3-D Game Programming with DirectX 8.0 (With CD-ROM)Microsoft’s DirectX is a powerful set of application programming interfaces used for multimedia application development. The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past. This revision of the best-selling... |  |  Delphi 5 Developer's Guide (Developer's Guide)The Delphi 5 Developer's Guide is a complete reference showing developers what they need to know most about Delphi 5. The text begins with a tour of Delphi 5 basics, including improvements since version 1. After observing object-oriented Pascal programming, including advanced language features, the authors turn to the strengths of using the Visual... |
|
 Real-Time Embedded Multithreading: Using ThreadX and ARMUse the industry's most popular RTOS/processor combination to develop embedded applications that are small, fast, reliable, and deterministic. Beginning with a discussion of embedded and real-time concepts and terminology, this book uses a specific demon
About the Author Edward L. Lamie is... |  |  Real-Time Embedded Multithreading Using ThreadX and MIPSEmbedded systems are ubiquitous. These systems are found in most consumer electronics, automotive, government, military, communications, and medical equipment. Most individuals in developed countries have many such systems and use them daily, but relatively few people realize that these systems actually contain embedded computer systems. Although... |  |  iPhone Cool ProjectsYou are going to love this book! I know I do, and I had to read every word of it and check every line of code, twice!!
If you’re like me, you’ve registered as an iPhone developer with Apple, read some documentation, and sought help in taking the next bold step. Perhaps you’ve picked up “Beginning ... |
|
|
 Object-Oriented Design and Patterns
This book is an introduction to object-oriented design and design patterns at an elementary level. It is intended for students with at least one semester of programming in an object-oriented language such as Java or C++.
An object-oriented design text that's student oriented too!
Now updated to reflect the... |  |  Microprocessor Architecture: From Simple Pipelines to Chip Multiprocessors
Computer architecture is at a turning point. Radical changes occurred in the 1980s when the Reduced Instruction Set Computer (RISC) philosophy, spurred in good part by academic research, permeated the industry as a reaction to the Complex Instruction Set Computer (CISC) complexities. Today, three decades later, we have reached a point where... |  |  Game Engine Gems, Volume One
In the fields of computer graphics and computer game development, the word gem has been established as a term for describing a short article that focuses on a particular technique, a clever trick, or practical advice that a person working in these fields would find interesting and useful.... |
|
| Result Page: 11 10 9 8 7 6 5 4 3 2 1 |