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Software Requirement Patterns (Best Practices)
Software Requirement Patterns (Best Practices)
Learn proven, real-world techniques for specifying software requirements with this practical reference. It details 30 requirement "patterns" offering realistic examples for situation-specific guidance for building effective software requirements. Each pattern explains what a requirement needs to convey, offers potential questions to...
Agent-Oriented Information Systems III: 7th International Bi-Conference Workshop, AOIS 2005, Utrecht
Agent-Oriented Information Systems III: 7th International Bi-Conference Workshop, AOIS 2005, Utrecht
This book constitutes the thoroughly refereed post-proceedings of the 7th International Bi-Conference Workshop on Agent-Oriented Information Systems, AOIS 2005, held in Utrecht, Netherlands, in July 2005 and in Klagenfurt, Austria, in October 2005.

The 19 revised full papers presented have gone through two rounds of reviewing and improvement...

Professional VB 2005 with .NET 3.0 (Programmer to Programmer)
Professional VB 2005 with .NET 3.0 (Programmer to Programmer)

Get ready to give your programming skills a boost by learning how to write robust applications in Visual Basic. This comprehensive resource not only takes you through the latest features of Visual Basic 2005 but also shows you how to apply this powerful language in the .NET Framework 3.0. Along the way, it provides you with sample code and best...

Stl Tutorial & Reference Guide: C++ Programming With the Standard Template Library (Addison-Wesley Professional Computing Series)
Stl Tutorial & Reference Guide: C++ Programming With the Standard Template Library (Addison-Wesley Professional Computing Series)
The Standard Template Library (STL) represents a breakthrough in C++ programming methodology. Comprising a set of C++ generic data structures and algorithms, STL provides reusable, interchangeable components adaptable to many different uses without sacrificing efficiency. Adopted by the ANSI/ISO C++ Standards Committee, STL is an important addition...
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)
OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s...
Advanced FileMaker Pro 6 Web Development
Advanced FileMaker Pro 6 Web Development

In this second book from Wordware Publishing on advanced FileMaker development techniques, consultants Bob Bowers and Steve Lane focus on publishing FileMaker data to the World Wide Web. The authors introduce the major web technologies that can be used with FileMaker and explain the general principles of designing data-driven web...

Computer Vision/Computer Graphics Collaboration Techniques: Third International Conference on Computer Vision/Computer Graphics, MIRAGE 2007
Computer Vision/Computer Graphics Collaboration Techniques: Third International Conference on Computer Vision/Computer Graphics, MIRAGE 2007
This book constitutes the refereed proceedings of the Third International Conference on Computer Vision/Computer Graphics collaboration techniques involving image analysis/synthesis approaches MIRAGE 2007, held in Rocquencourt, France, in March 2007.

The 55 revised full papers presented were carefully reviewed and selected from 198 submissions....

Foundations of GTK+ Development (Expert's Voice in Open Source)
Foundations of GTK+ Development (Expert's Voice in Open Source)
GTK+ is one of the most influential graphical toolkits for the Linux operating system. It is the technology upon which the GNOME and XFCE desktop environments are based, and it's crucial to have clear understanding of its complexities to build even a simple Linux desktop application. Foundations of GTK+ Development guides you through these...
Learning Ruby
Learning Ruby
You don't have to know everything about a car to drive one, and you don't need to know everything about Ruby to start programming with it. Written for both experienced and new programmers alike, Learning Ruby is a just-get-in-and-drive book -- a hands-on tutorial that offers lots of Ruby programs and lets you know how and why they work,...
Java All-In-One Desk Reference For Dummies (Computers)
Java All-In-One Desk Reference For Dummies (Computers)
9 books in 1—your key to success with Java!

Your one-stop guide to taming Java® and boosting your developer skills

Want to start programming with Java? This handy resource packs all the Java essentials you need into one easy-to-use guide. It's been fully updated for Java 6, covering...

Design Patterns for eScience (Texts in Computational Science and Engineering)
Design Patterns for eScience (Texts in Computational Science and Engineering)
This is a book about a code and about coding. The code is a case study which has been used to teach courses in e-Science at the Australian National University since 2001. Students learn advanced programming skills and techniques in the JavaTM language. Above all, they learn to apply useful object-oriented design patterns as they progressively...
Struts Survival Guide: Basics to Best Practices (J2ee Survival Series)
Struts Survival Guide: Basics to Best Practices (J2ee Survival Series)

Struts is the web application framework choice for building J2EE applications in the enterprises. This book covers Struts from a practical approach rather than technology perspective. In addition, it covers the best practices that have emerged in the industry using Struts over the years.

Minor decisions during architecture and design...

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