|
|
|
|
|
| | Delphi Graphics and Game Programming ExposedThe majority of the book is dedicated to the mechanics of creating a game in Delphi, and will therefore be concerned mainly with exactly how to do something, such as fast flicker-free animation. Some parts address more theoretical issues, such as game design, and are very light in their coverage. Other parts are at a more intermediate level,... | | Spatial Databases: Technologies, Techniques and TrendsSpatial database systems has been an active area of research over the past 20 years. A large number of research efforts have appeared in literature aimed at effective modelling of spatial data and efficient processing of spatial queries. This book investigates several aspects of a spatial database system, and includes recent research efforts in... |
|
|
AI Techniques for Game Programming (Premier Press Game Development)
"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes readers through the theory a step at a time, explaining clearly how they can... | | Numerical Methods using MATLAB
Numerical Methods with MATLAB provides a highly-practical reference work to assist anyone working with numerical methods. A wide range of techniques are introduced, their merits discussed and fully working MATLAB code samples supplied to demonstrate how they can be coded and applied.
... | | Apache Solr High Performance
In setting up Apache Solr, you'll want to ensure it's achieving optimum search results with maximum efficiency. This book shows you just how to achieve that with a comprehensive tutorial including troubleshooting.
About This Book
-
Achieve high scores by boosting query time and index time,...
|
|
|
Result Page: 109 108 107 106 105 104 103 102 101 100 99 98 97 96 |