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Frommer's Maui 2012 (Frommer's Color Complete)
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Opinionated: No bland descriptions and lukewarm recommendations. Based on a detailed personal inspection, our author covers lavish beachfront resorts, intimate rain-forest B&Bs, family-friendly condos, and much, much more. Our dining reviews are simply the best in the business, whether you crave cutting-edge Asian-fusion
... | | Germany For Dummies (Dummies Travel)
From the Bavarian Alps to the Rhine, from Berlin to the Black Forest, Germany is packed with beer gardens, castles, art, culture, and a hopping nightlife. Take it all in with this handy guide to your perfect Teutonic adventure:
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Complete coverage of the big cities and small towns, from Berlin and Munich to the spa town of...
| | MacRuby: The Definitive Guide: Ruby and Cocoa on OS X
Want to build native Mac OS X applications with a sleek, developer-friendly alternative to Objective-C? MacRuby is an ideal choice. This in-depth guide shows you how Apple’s implementation of Ruby gives you access to all the features available to Objective-C programmers. You’ll get clear, detailed explanations of MacRuby,... |
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Network+ Fast PassThe Perfect Preparation and Review Resource Network+ Fast Pass is the streamlined tool you need to hone in on the Network+ exam. The enclosed CD lets you practice, practice, practice, and you’ll keep the book—packed with concise, objective-focused coverage and review... | | Hacking Movable Type (ExtremeTech)Ready to push Movable Type to the max?
Movable Type, that amazingly powerful personal publishing application, is the superhero of the Internet age. But when you push, poke, stretch, and otherwise coax it into producing even more, the possibilities for your Web content are simply superlative. Roll up your sleeves and get moving—here's the... | | 2D Artwork and 3D Modeling for Game Artists (Premier Press Game Development)Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished,... |
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