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Lucid Waking: The Answer to the Problem of Consciousness
Lucid Waking: The Answer to the Problem of Consciousness
There is no problem more baffling to the academic world than the problem of consciousness. It’s fair to say that no academic has any clue at all about what consciousness is. In fact, academics have totally confused it with something radically different, namely sentience. The problem that faces the academic world is the insurmountable one...
Buliding N1™ Grid Solutions Preparing, Architecting, and Implementing Service-Centric Data Centers (Official Sun Microsystems Resource)
Buliding N1™ Grid Solutions Preparing, Architecting, and Implementing Service-Centric Data Centers (Official Sun Microsystems Resource)

The N1 Grid is Sun's vision, strategy, and architecture—and a set of products—that redefine the nature of data center computing. The N1 Grid architecture uses the network, physically and logically, as its fundamental organizing principle.

This book enables the reader to implement service-centric data center solutions through...

Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition
Unity 2018 Shaders and Effects Cookbook: Transform your game into a visually stunning masterpiece with over 70 recipes, 3rd Edition

Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018

Key Features

  • Learn the secrets of creating AAA quality shaders without writing long algorithms
  • Master shader programming through easy-to-follow examples
  • ...
Building Cisco Remote Access Networks
Building Cisco Remote Access Networks
Citrix MetaFrame can deliver Windows-based applications to any user, anywhere regardless of network connection, LAN protocol, or client operating system. Configuring Citrix MetaFrame for Windows 2000 Terminal Services is written for system administrators who are deploying Citrix MetaFrame in a Windows 2000 environment. It examines MetaFrame's...
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition
OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition

Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6

Key Features

  • Explore techniques for implementing shadows using shadow maps and shadow volumes
  • Learn to use GLSL...
Application Design for Wearable Computing (Synthesis Lectures on Mobile and Pervasive Computing)
Application Design for Wearable Computing (Synthesis Lectures on Mobile and Pervasive Computing)
Mobile access is the gating technology required to make information available at any place and at any time. Its application domains range from inspection, maintenance, manufacturing, and navigation to on-the-move collaboration, position sensing, and real-time speech recognition and language translation. In the course of developing wearable systems...
FPGA Prototyping by VHDL Examples: Xilinx Spartan-3 Version
FPGA Prototyping by VHDL Examples: Xilinx Spartan-3 Version

HDL (hardware description language) and FPGA (field-programmable gate array) devices allow designers to quickly develop and simulate a sophisticated digital circuit, realize it on a prototyping device, and verify operation of the physical implementation. As these technologies mature, they have become mainstream practice. We can now use a PC...

31 Days Before Your CCNA Exam: A day-by-day review guide for the CCNA 640-802 exam
31 Days Before Your CCNA Exam: A day-by-day review guide for the CCNA 640-802 exam

31 Days Before your CCNA Exam, Second Edition, offers you a personable and practical way to understand the certification process, commit to taking the exam, and finish your preparation using a variety of Foundational and Supplemental study resources.

 

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games,...
Wireless Networking Handbook
Wireless Networking Handbook
Many organizations utilize traditional wire-based networking technologies to establish connections among computers. These technologies fall into the following three categories:

• Local area networks (LANs)
• Metropolitan area networks (MANs)
• Wide area networks (WANs)

LANs support the sharing of
...
Analysis of Correlated Data with SAS and R
Analysis of Correlated Data with SAS and R
Previously known as Statistical Methods for Health Sciences, this bestselling resource is one of the first books to discuss the methodologies used for the analysis of clustered and correlated data. While the fundamental objectives of its predecessors remain the same, Analysis of Correlated Data with SAS and R, Third Edition incorporates...
A Practical Guide to Trusted Computing
A Practical Guide to Trusted Computing
Use Trusted Computing to Make PCs Safer, More Secure, and More Reliable

 

Every year, computer security threats become more severe. Software alone can no longer adequately defend against them: what’s needed is secure hardware. The Trusted Platform Module (TPM) makes...

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