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 Quantitative Remote Sensing of Land Surfaces
Remote sensing has entered a new era in the twenty-first century with a
series of operating satellites from the NASA Earth Observing System (EOS)
program, other international programs, and commercial programs. Since
November 2000 the first civilian spaceborne hyperspectral sensor, Hyperion,
has observed land surfaces on the... |  |  Beginning Windows 8 Application Development (Wrox Programmer to Programmer)
DURING ITS 27 YEARS OF LIFE, Windows has undergone several big changes. Without a doubt, both users and developers perceive a big leap from Windows 7 to Windows 8! When Microsoft began development of the newest Windows version, it totally re-imagined the operating system. Instead of patching the previous versions and just adding new or... |  |  WordPress 3 Ultimate Security
Most likely, today, some hacker tried to crack your WordPress site, its data and
content. Maybe that was just a one-off from some bored kid. Just as likely, it was an
automated hit, trying dozens of attacks to find a soft spot. Then again, quite likely it
was both.
Whether you've been successfully hacked already, else... |
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 Sams Teach Yourself iPad 2 in 10 Minutes (2nd Edition)
The iPad 2 and the original iPad, taken together, are the biggest thing to
hit computing in years. Drawing on the best of Apple’s iPhone and iPod
touch products, and Apple’s Macintosh personal computers, while introducing
a whole new way of seeing and interacting with information, the
two new devices have grabbed the... |  |  Physics for Flash Games, Animation, and Simulations
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
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Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically...
|  |  Game Physics, Second Edition
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations... |
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