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Metaclasses and Their Application: Data Model Tailoring and Database Integration (Lecture Notes in Computer Science)
Metaclasses and Their Application: Data Model Tailoring and Database Integration (Lecture Notes in Computer Science)

Conventional object-oriented data models are "closed". Although they allow users to define application-specific classes, they usually come with a fixed set of modeling primitives. This constitutes a major problem as different application domains have different requirements on a data model. For example, database integration...

Systems and Software Verification: Model-Checking Techniques and Tools
Systems and Software Verification: Model-Checking Techniques and Tools

Model checking is a powerful approach for the formal verification of software. It automatically provides complete proofs of correctness, or explains, via counter-examples, why a system is not correct. Here, the author provides a well written and basic introduction to the new technique. The first part describes in simple terms the theoretical...

Modeling, Estimation and Optimal Filtration in Signal Processing
Modeling, Estimation and Optimal Filtration in Signal Processing

The purpose of this book is to provide graduate students and practitioners with traditional methods and more recent results for model-based approaches in signal processing.

Firstly, discrete-time linear models such as AR, MA and ARMA models, their properties and their limitations are introduced. In addition, sinusoidal models are...

Design of Image Processing Embedded Systems Using Multidimensional Data Flow
Design of Image Processing Embedded Systems Using Multidimensional Data Flow

With the availability of chips offering constantly increasing computational performance and functionality, design of more and more complex applications becomes possible. This is particularly true for the domain of image processing, which is characterized by huge computation efforts. Unfortunately, this evolution risks to be stopped by...

The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation
The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation

Non-photorealistic computer graphics is a multidisciplinary field in the research community, involving computer arts, computer graphics, computer vision, digital image/video processing and visual cognitive psychology. It aims at the computer generation of images and animations that are made in part “by hand” in appearance,...

Just Enough Software Architecture: A Risk-Driven Approach
Just Enough Software Architecture: A Risk-Driven Approach

This is a practical guide for software developers, and different than other software architecture books. Here's why:

It teaches risk-driven architecting. There is no need for meticulous designs when risks are small, nor any excuse for sloppy designs when risks threaten your success. This book describes a way to do just...

Stunning CSS3: A project-based guide to the latest in CSS (Voices That Matter)
Stunning CSS3: A project-based guide to the latest in CSS (Voices That Matter)

CSS3, the newest version of the style sheet language of the web, is less about creating new effects and more about accomplishing the beautiful web design effects you’re familiar with in fantastic new ways—ways that are more efficient and produce more usable and flexible results than the techniques we’ve been using...

New Perspectives on Microsoft Access 2010, Brief (New Perspectives Series)
New Perspectives on Microsoft Access 2010, Brief (New Perspectives Series)

The New Perspectives Series’ critical-thinking, problem-solving approach is the ideal way to prepare students to transcend point-and-click skills and take advantage of all that Microsoft Office 2010 has to offer.

In developing the New Perspectives Series, our goal was to create books that give students the software...

HTML5 Games Development by Example: Beginner's Guide
HTML5 Games Development by Example: Beginner's Guide

HTML5 promises to be the hot new platform for online games. HTML5 games work on computers, smartphones, and tablets, including iPhones and iPads. Be one of the first developers to build HTML5 games today and be ready for tomorrow!

This book will show you how to use the latest HTML5 and CSS3 web standards to build card games,...

Exact Exponential Algorithms (Texts in Theoretical Computer Science. An EATCS Series)
Exact Exponential Algorithms (Texts in Theoretical Computer Science. An EATCS Series)

For a long time computer scientists have distinguished between fast and slow algorithms. Fast (or good) algorithms are the algorithms that run in polynomial time, which means that the number of steps required for the algorithm to solve a problem is bounded by some polynomial in the length of the input. All other algorithms are slow (or bad)....

Modeling of Curves and Surfaces with MATLAB®
Modeling of Curves and Surfaces with MATLAB®

This text on geometry modeling is devoted to a number of central geometrical topics— graphs of functions, transformations, (non-)Euclidean geometries, curves and surfaces— and presents some elementary methods for analytical modeling and visualization of them.

In 1872 F. Klein proposed his Erlangen Programme in...

Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad
Head First iPhone and iPad Development: A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools -- including Interface...

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