This book originates from the desire to perpetuate expertise in the field of
performance evaluation, particularly for telecommunication systems and
networks. It is obviously impossible to translate into a single work all the
facets of an activity which encompasses many systems and a great variety of
domains such as standardization,...
Computer vision is the science and technology of making machines that see.
It is concerned with the theory, design and implementation of algorithms that
can automatically process visual data to recognize objects, track and recover
their shape and spatial layout.
The International Computer Vision Summer School - ICVSS was...
The telegraph, telephone, radio, and especially the computer
have put everyone on the globe within earshot— at the price of our
privacy. It may feel like we're performing an intimate act when,
sequestered in our rooms and cubicles, we casually use our cell
phones and computers to transmit our thoughts, confidences,...
Ruby is famous for being easy to learn, but most users only scratch the surface of what it can do. While other books focus on Ruby's trendier features, The Book of Ruby reveals the secret inner workings of one of the world's most popular programming languages, teaching you to write clear, maintainable code.
This book is about writing well-designed software. To understand software, we must first have a fundamental understanding of its role in a computer system. Hardware and software cooperate in a computer system to accomplish complex tasks. The nature of that cooperation and the purpose of various hardware components are important...
Since Tim Berners-Lee’s original idea for a global system of interlinked hypertext
documents from 1989, the World Wide Web has grown into the world’s biggest
pool of human knowledge. Over the past few years, the Web has changed the way
people communicate and exchange information. It has created new business...
This book is aimed at freshman, sophomores, and juniors in college who
are even remotely interested in some of the current applications of
mathematics to the real world. The difficulty with most of the other linear
programming books on the market is that they are high end books, written
primarily in a fairly rigorous fashion...
GRAPHS AND GRAPH algorithms are pervasive in modern computing applications. This book describes the most important known methods for solving the graph-processing problems that arise in practice. Its primary aim is to make these methods and the basic principles behind them accessible to the growing number of people in need of knowing them. The...
A Hands-On Guide to Equinox and the OSGi Framework
In OSGI and Equinox: Creating Highly Modular Java™ Systems, three leading experts show developers--for the first time--exactly how to make the most of these breakthrough technologies for building highly modular dynamic systems.
This astounding declaration was made by the former PepsiCo executive and
Apple CEO John Sculley, the same visionary responsible for ousting Steve Jobs
in 1985. While some traditional marketers might still agree with his statement,
today most marketing executives recognize data-driven decisions will shape
the future of...
Deformable surface 3D reconstruction from monocular images is an active area of research in the
Computer Vision community. This encompasses recovering both the shape of thin objects that can
be treated as surfaces without perceptible thickness and the visible envelope of fully 3D objects.
Whereas this may seem easy for a human...
This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques...