A number of years ago, I happened to come across an article on GUI programming
with C++. I had just started learning C++ and was amazed at how little code the
author2 needed to produce a complete game, including the menus. Of course, there
were a number of constructs that needed explanation, but after a short time I was
Purely Functional Data Structures
Most books on data structures assume an imperative language such as C or C++. However, data structures for these languages do not always translate well to functional languages such as Standard ML, Haskell, or Scheme. This book describes data structures from the point of view of functional languages, with examples, and presents design...
Lossless Compression Handbook (Communications, Networking and Multimedia) Compression schemes can be divided into two major classes: lossless compression schemes and lossy compression schemes. Data compressed using lossless compression schemes can be recovered exactly, while lossy compression introduces some loss of information in the reconstruction.
While the first modern compression scheme, Huffman coding,...
The R Book
R is a high-level language and an environment for data analysis and graphics. The design of R was heavily influenced by two existing languages: Becker, Chambers and Wilks’ S and Sussman’s Scheme. The resulting language is very similar in appearance to S, but the underlying implementation and semantics are derived from Scheme. This...
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