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Design Methods and Applications for Distributed Embedded Systems
Design Methods and Applications for Distributed Embedded Systems

The ever decreasing price/performance ratio of microcontrollers makes it economically attractive to replace more and more conventional mechanical or electronic control systems within many products by embedded real-time computer systems. An embedded real-time computer system is always part of a well-specified larger system, which we call an...

Analysis and Control of Boolean Networks: A Semi-tensor Product Approach
Analysis and Control of Boolean Networks: A Semi-tensor Product Approach

Analysis and Control of Boolean Networks presents a systematic new approach to the investigation of Boolean control networks. The fundamental tool in this approach is a novel matrix product called the semi-tensor product (STP). Using the STP, a logical function can be expressed as a conventional discrete-time linear system. In the light of...

Rotation Transforms for Computer Graphics
Rotation Transforms for Computer Graphics

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. 

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ULSI Technology
ULSI Technology

ULSI Technology describes the theoretical and practical aspects of the most advanced state of electronics technology-ultralarge-scale integration (ULSI), where an integrated circuit (IC) chip contains over 10 million semiconductor devices. With ULSI technology, the cost of electronics products will decrease while the system functionality and...

Decision Support: An Examination of the DSS Discipline (Annals of Information Systems)
Decision Support: An Examination of the DSS Discipline (Annals of Information Systems)

The origin of this volume came while planning the 2009 International Conference on Decision Support Systems. The theme of that 2-day conference was “Assessing Today and Envisioning Tomorrow.” We wanted to summarize where the field had been and generate ideas regarding where it was going. The meeting brought together...

Photoshop Elements 2: Zero to Hero (Programmer to Programmer)
Photoshop Elements 2: Zero to Hero (Programmer to Programmer)

You have the creativity. We can unlock it.

From absolute beginner to Photoshop Elements master - come with us on a journey from Zero to Hero.

Starting with the basics, this book gets you up and running in Photoshop quicker than you thought possible. "Chapter Zero" shows you around the program, so you can skip...

Flash 10 Multiplayer Game Essentials
Flash 10 Multiplayer Game Essentials

Multiplayer web-based games are more popular than any others, and developing your own is an exciting challenge. But developing multiplayer games is a complex task. There are few resources that explain how to build multiplayer games from the ground up.

This comprehensive guide is packed with practical examples and insights into...

Concurrency: State Models & Java Programs
Concurrency: State Models & Java Programs

Concurrent Programs are notoriously difficult to get right. This book provides a systematic and practical approach to designing, analyzing and implementing concurrent programs. Concurrency concepts and techniques are introduced and illustrated using both state models and Java programs. The design models enable concurrent behavior to be...

Geometric Computing: for Wavelet Transforms, Robot Vision, Learning, Control and Action
Geometric Computing: for Wavelet Transforms, Robot Vision, Learning, Control and Action

Geometric algebra (GA) is a powerful new mathematical system for computational geometry. Although its origins can be traced back to Hermann Grassmann (1844), its development as a language for space–time geometry with applications to all of physics did not begin until 1966. Suddenly, in the year 2000 it was recognized that a specialized...

An Introduction to Mathematical Cosmology
An Introduction to Mathematical Cosmology

This book provides a concise introduction to the mathematical aspects of the origin, structure and evolution of the universe. The book begins with a brief overview of observational and theoretical cosmology, along with a short introduction of general relativity. It then goes on to discuss Friedmann models, the Hubble constant and deceleration...

Laptops For Dummies
Laptops For Dummies

Get a move on! Learn to roam free with this guide to choosing and using a laptop

Laptops come with everything you need to get going — everything, that is, except a guide to buying and using one. This book covers portable computers from laptop to lap-bottom, with useful advice on picking one, setting it up, managing power and...

The Concise Encyclopedia of Statistics
The Concise Encyclopedia of Statistics

With this concise volume we hope to satisfy the needs of a large scientific community previously served mainly by huge encyclopedic references. Rather than aiming at a comprehensive coverage of our subject, we have concentrated on the most important topics, but explained those as deeply as space has allowed. The result is a compactwork...

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