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 The Dream Team Nightmare: Boost Team Productivity Using Agile Techniques
This first-ever interactive Agile Adventure is the gripping tale of an experienced team struggling with agile adoption. In this unique mashup of a business novel written in the gamebook format, you'll overcome common yet daunting challenges that come from using agile methods. As Jim, the agile coach, you'll learn to apply a range of... |  |  JIRA 5.2 Essentials
Learn how to track bugs and issues, and manage your software development projects with JIRA
Overview
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Learn how to set up JIRA for software development.
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Effectively manage and handle software bugs and issues.
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Includes updated JIRA content as well as coverage of the popular...
|  |  Blog Design For Dummies
The average blogger does not typically have experience with design or coding, but that shouldn't deter them from having a professional-looking blog design. This friendly and easy-to-understand guide provides you with the tools you need to establish a creative, unique, and aesthetically memorable blog without having to learn how to code... |
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 Scrum: Novice to Ninja: Methods for Agile, Powerful Development
Why should you use Scrum in your web projects? Simply put, it'll enable your team to get more done in less time.
Scrum is the most popular agile project management methodology used in web projects today. While most Scrum books tend to be lengthy textbooks that cover every detail of Scrum for all types of... |  |  R Machine Learning By Example
Understand the fundamentals of machine learning with R and build your own dynamic algorithms to tackle complicated real-world problems successfully
About This Book
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Get to grips with the concepts of machine learning through exciting real-world examples
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Visualize and solve complex problems...
|  |  A History of Video Games in 64 Objects
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and... |
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