Special Edition Using Microsoft Office 2003
Tired of Office books that read as though Microsoft employees wrote them? Tired of books containing little more than you can pull from the Help system?
If you answered yes to either of these questions, then you owe it to yourself to get a copy of this book. Most books written on Microsoft products simply parrot the information found in...
Learning Objective-C 2.0: A Hands-On Guide to Objective-C for Mac and iOS Developers
Get Started Fast with Objective-C 2.0 Programming for OS X, iPhone, iPod touch, and iPad
If you want to learn Objective-C 2.0 to write programs for Mac OS X, iPhone, iPad, or iPod touch, you’ve come to the right place! Concise, readable, and friendly, Learning Objective-C 2.0 is the perfect...
Beginning Rust: From Novice to Professional
Learn to program with Rust in an easy, step-by-step manner on Unix, Linux shell, macOS and the Windows command line. As you read this book, you’ll build on the knowledge you gained in previous chapters and see what Rust has to offer.
PC Magazine Wireless Solutions Wireless is freedom. Wireless is now. And who better than PC Magazine to help you break free?
Wireless is more than cell phones. It's Web surfing from your deck, or tuning up your Xbox® to take on opponents on the opposite coast. But whatever wireless is, it isn't simple—or it wasn't, until these two guys made it so. Here's the...
An Implementation Guide to Compiler Writing
An important aspect of teaching a course in compiler writing is to illustrate
the key theoretical concepts normally taught in such a course. A frequently used
strategy for achieving this goal is to have a student design a simple programming
language and implement a compiler for this language. Many texts in compiler
writing do not,...
C#: Your Visual Blueprint for Building .Net Applications (With CD-ROM) Each step in this book is displayed with callouts to help you see exactly where the action takes place on the screen. This book covers over 100 tasks, including using attributes, operators, and classes; documenting code with XML, using arrays, building forms, programming Web services, using Windows designers and macros, troubleshooting, and... Slick2D Game Development
Develop simple, yet engaging games with the Slick2D game engine
Work with Slick2D game workflow
Learn how to develop game components with hands-on examples
Get to grips with game analysis and enhancement
Most of the game...
Write Great Code: Understanding the Machine
This, the first volume in Randall Hyde’s Write Great Code series, dives into machine organization without the extra overhead of learning assembly language programming. Written for C/C++, VB, Pascal, Java, and other high-level language programmers, Volume I, “Understanding the Machine,” fills in the low-level details...
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