Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite...
Business process management (BPM) is an established research domain for computer
science, information systems, and management scholars. The record number
and wide scope of submissions to the eighth installation of the International
Conference on Business Process Management was an indication of the vibrancy
of the area and the varied...
Our manuals facilitate your learning by providing structured interaction with the software itself. While we provide text to explain difficult concepts, the hands-on activities are the focus of our courses. By paying close attention as your instructor leads you through these activities, you will learn the skills and concepts effectively.
Themes are among the most powerful and flexible features available when it comes to the
presentation of a website. The greatest strength of Drupal lies in its design, which, when done
correctly, allows developers and designers to customize and micromanage each and every
aspect of the site. Furthermore, the Drupal theming system and its...
C++ Programs to Accompany Programming Logic and Design (also known as C++ PAL) is designed to provide students with an opportunity to write C++ programs as part of an Introductory Programming Logic course. It is written to be a companion text to the student’s primary text, Programming Logic and Design, Fifth Edition, by Joyce Farrell....
WebMatrix is a web development platform from Microsoft aimed at providing a fast and lightweight way
to develop dynamic web content. The WebMatrix platform consists of many individual component parts
that go together to create a complete web development environment. Throughout the course of this
book you will learn about each of...
This book is about how to create interactive animations for the web using computer code and math. But
don't worry if you can't remember anything from your high school algebra class, you'll just need a minimal
understanding to get started. The purpose of this book is to give you the tools to create and express your...
Our manuals facilitate your learning by providing structured interaction with the software itself. While we provide text to explain difficult concepts, the hands-on activities are the focus of our courses. By paying close attention as your instructor leads you through these activities, you will learn the skills and concepts effectively. ...
The idea of writing this book arose from the need to investigate the main principles of
modern power electronic control strategies, using fuzzy logic and neural networks, for
research and teaching. Primarily, the book aims to be a quick learning guide for
postgraduate/undergraduate students or design engineers interested in...
Our manuals facilitate your learning by providing structured interaction with the
software itself. While we provide text to explain difficult concepts, the hands-on
activities are the focus of our courses. By paying close attention as your instructor leads
you through these activities, you will learn the skills and concepts...
Expanded into two volumes, the Second Edition of Springer’s Encyclopedia of Cryptography and Security brings the latest and most comprehensive coverage of the topic: Definitive information on cryptography and information security from highly regarded researchers Effective tool for professionals in many fields and researchers of all...
This book is designed to support a one-semester course in numerical methods. It has been
written for students who want to learn and apply numerical methods in order to solve problems
in engineering and science. As such, the methods are motivated by problems rather
than by mathematics. That said, sufficient theory is provided so...