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Telescopes and Techniques (Undergraduate Lecture Notes in Physics)
Telescopes and Techniques (Undergraduate Lecture Notes in Physics)

“Telescopes and Techniques” has proved itself in its first edition, having become probably one of the most widely used astronomy texts, both for numerate amateur astronomers and for astronomy and astrophysics undergraduates. The first and second editions of the book were widely used as set texts for introductory practical...

Mathematics for Business, Science, and Technology
Mathematics for Business, Science, and Technology
This text is written for

a. high school graduates preparing to take business or science courses at community colleges or universities

b. working professionals who feel that they need a math review from the very beginning

c. young students and working professionals who are enrolled in continued education
...
Practical Matlab Basics for Engineers (Practical Matlab for Engineers)
Practical Matlab Basics for Engineers (Practical Matlab for Engineers)
A comprehensive and accessible primer, this tutorial immerses engineers and engineering students in the essential technical skills that will allow them to put Matlab® to immediate use. The book covers concepts such as: functions, algebra, geometry, arrays, vectors, matrices, trigonometry, graphs, pre-calculus and calculus. It then delves into...
Engineering Mathematics Pocket Book, Fourth Edition (Newnes Pocket Books)
Engineering Mathematics Pocket Book, Fourth Edition (Newnes Pocket Books)

This compendium of essential formulae, definitions, tables and general information provides the mathematical information required by students, technicians, scientists and engineers in day-to-day engineering practice. A practical and versatile reference source, now in its fourth edition, the layout has been changed and the book has been...

College Algebra with Trigonometry (Barnett, Ziegler & Byleen's Precalculus)
College Algebra with Trigonometry (Barnett, Ziegler & Byleen's Precalculus)

Barnett, Ziegler, Byleen, and Sobecki's College Algebra with Trigonometry text is designed to be user friendly and to maximize student comprehension by emphasizing computational skills, ideas, and problem solving as opposed to mathematical theory. The large number of pedagogical devices employed in this text will guide a student through...

Beginning Pre-Calculus for Game Developers
Beginning Pre-Calculus for Game Developers
You can benefit from reading this book if you are interested in supplementing pre-calculus math studies with a secondary book or seeking a non-traditional approach to introductory studies of mathematics. This book is suitable for game developers because it provides a playful approach to learning math. Its use of Visual Formula provides a ready way...
Algebra and Trigonometry (9th Edition)
Algebra and Trigonometry (9th Edition)

Mike Sullivan’s time-tested approach focuses students on the fundamental skills they need for the course: preparing for class, practicing with homework, and reviewing the concepts. In the Ninth Edition, Algebra and Trigonometry has evolved to meet today’s course needs, building on these...

Mathematics: A Second Start
Mathematics: A Second Start

Provides less mathematically minded students with a gentle introduction to basic mathematics and some more advanced topics. Covering algebra, trigonometry, calculus and statistics, it manages to combine clarity of presentation with liveliness of style and sympathy for students' needs. It is straightforward, pragmatic and packed full of...

Foundation ActionScript Animation: Making Things Move!
Foundation ActionScript Animation: Making Things Move!

Sure you can animate using motion tweens, in fact we'll help you do that with our Flash Cartoon Animation book, but isn't there something extra special in making things move with just a few lines of code?

In this book Keith Peters guides us through some basic animation theory and then demystifies the math and physics behind creating...

Macromedia Flash MX game design demystified: the official guide to creating games with Flash
Macromedia Flash MX game design demystified: the official guide to creating games with Flash
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out...
Algebra and Trigonometry (3rd Edition)
Algebra and Trigonometry (3rd Edition)

These authors have created a book to really help students visualize mathematics for better comprehension. By creating algebraic visual side-by-sides to solve various problems in the examples, the authors show students the relationship of the algebraic solution with the visual, often graphical, solution. In...

Calculus For Dummies
Calculus For Dummies

The mere thought of having to take a required calculus course is enough to make legions of students break out in a cold sweat. Others who have no intention of ever studying the subject have this notion that calculus is impossibly difficult unless you happen to be a direct descendant of Einstein.

Well, the good news is that you...

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