 |
|
 College Algebra and Trigonometry
Accessible to students and flexible for instructors, COLLEGE ALGEBRA AND TRIGONOMETRY, Seventh Edition, uses the dynamic link between concepts and applications to bring mathematics to life. By incorporating interactive learning techniques, the Aufmann team helps students to better understand concepts, work independently, and obtain greater... |  |  Mathematics: A Second Start
Provides less mathematically minded students with a gentle introduction to basic mathematics and some more advanced topics. Covering algebra, trigonometry, calculus and statistics, it manages to combine clarity of presentation with liveliness of style and sympathy for students' needs. It is straightforward, pragmatic and packed full of... |  |  Algebra and Trigonometry (9th Edition)
Mike Sullivan’s time-tested approach focuses students on the fundamental skills they need for the course: preparing for class, practicing with homework, and reviewing the concepts. In the Ninth Edition, Algebra and Trigonometry has evolved to meet today’s course needs, building on these... |
|
 Calculus
The calculus course is a critical course for science, technology, engineering, and math
majors. This course sets the stage for many majors and is where students see the beauty of
mathematics, encouraging them to take upper-level math courses.
In a calculus market-research study conducted in 2008, calculus faculty... |  |  Physics for Game DevelopersColliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game... |  |  Foundation Actionscript 3.0 Animation: Making Things Move!In this book, you'll learn
- All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code
- Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
- How to handle user interaction via the keyboard and
... |
|
 |  |  |  |  Teach Yourself Trigonometry
Teach Yourself Trigonometry has been substantially revised and
rewritten to take account of modern needs and recent developments in the subject.
It is anticipated that every reader will have access to a scientific
calculator which has sines, cosines and tangents, and their
inverses. It is also important that the... |
|
 Foundation Silverlight 2 AnimationSilverlight is a phenomenally powerful animation tool, but few people know how to unlock its potential. Foundation Silverlight 2 Animation gives you the keys to all of that power.
It covers the basics of animation—that is, Silverlight's storyboards and animations, which are used to provide interactivity to Silverlight... |  |  Schaum's Outline of Trigonometry
In revising the second edition, the strengths of the prior editions were retained while reflecting the changes
in the study of trigonometry during the last ten years. This edition deletes the use of logarithms entirely,
increases the use of calculators, and changes from the column form of working identity problems to the
horizontal... |  |  Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)Get a firm grasp of trigonometry with this simple-to-use guide! It can help you pump up your problem-solving skills, ace your exams, and reduce the time you need to spend studying. Students love Schaum's Outlines! Each and every year, students purchase hundreds of thousands of the best study guides available anywhere. Students know that Schaum's... |
|
Result Page: 6 5 4 3 2 1 |