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Analytic Trigonometry with Applications
Analytic Trigonometry with Applications

Barnett, Analytic Trigonometry is a text that students can actually read, understand, and apply. Concept development moves from the concrete to abstract to engage the student. Almost every concept is illustrated by an example followed by a matching problem allowing students to practice knowledge precisely when they acquire it. To gain student...

Trigonometry (Cliffs Quick Review)
Trigonometry (Cliffs Quick Review)

CliffsQuickReview Trigonometry mirrors the curriculum for a typical trigonometry course, which includes trigonometric functions, trigonometry of triangles, trigonometric identities, vectors, polar coordinates, and complex numbers. And, like all CliffsQuickReview books, it includes concise, focused review on introductory-level courses,...

Conceptual Trigonometry Part I: A Companion to S. L. Loney's Plane Trigonometry Part I
Conceptual Trigonometry Part I: A Companion to S. L. Loney's Plane Trigonometry Part I
Conceptual Trigonometry Part I: A Companion to S. L. Loney's Plane Trigonometry Part I.

This work contains conceptual solutions to the problems and exercises given in the text book of Plane Trigonometry by S. L. Loney's including variations of problems, solutions, methods and approaches.

...
Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide!...
Digital Signal Processing: A Filtering Approach
Digital Signal Processing: A Filtering Approach
This new resource introduces the concepts, equations, and terminology of Digital Signal Processing, and also provides the tools needed to analyze and design digital filters. With emphasis on digital filtering, this book applies the reader's knowledge of AC circuits, trigonometry, algebra, calculus and analog filter design to digital signal...
Handbook of Formulas and Tables for Signal Processing (Electrical Engineering Handbook)
Handbook of Formulas and Tables for Signal Processing (Electrical Engineering Handbook)
Signal processing is a broad and timeless area. The term "signal" includes audio, video, speech, image, communication, geophysical, sonar, radar, medical, and more. Signal processing applies to the theory and application of filtering, coding, transmitting, estimating, detecting, analyzing, recognizing, synthesizing, recording, and...
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)
Reinventing the wheel is a terrible waste of time, yet legions of computer programmers do exactly that every day. Geometric Tools for Computer Graphics gives the working graphics programmer a vast collection of programming examples, complex code snippets explained and ready to use. Each chapter is filled with more than just code...
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector...
Focus On 3D Models (Game Development)
Focus On 3D Models (Game Development)
No matter where you turn in the world of gaming, you?re bound to notice the rapidly increasing use of 3D. If you?re serious about game programming, you must understand the world of 3D modeling. Focus On 3D Models is the guide you need for doing just that! This is the only book on the market that gives game programmers a comprehensive guide to the...
Lingo in a Nutshell: A Desktop Quick Reference
Lingo in a Nutshell: A Desktop Quick Reference
Once again, O'Reilly scores big with a comprehensive treatment of a programming language that doesn't spend much time teaching the fundamentals. Lingo in a Nutshell sets a benchmark for Lingo documentation that no other book or online resource meets.

Lingo in a Nutshell has to do with behind-the-scenes aspects of Lingo,...

Mathematics for Computer Graphics
Mathematics for Computer Graphics
Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques...
Mathematics for Business, Science, and Technology
Mathematics for Business, Science, and Technology
This text is written for

a. high school graduates preparing to take business or science courses at community colleges or universities

b. working professionals who feel that they need a math review from the very beginning

c. young students and working professionals who are enrolled in continued education
...
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