**Mathematics for Computer Graphics**Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques... | | **Schaum's Outline of Trigonometry, 4ed (Schaum's Outline Series)**Get a firm grasp of trigonometry with this simple-to-use guide! It can help you pump up your problem-solving skills, ace your exams, and reduce the time you need to spend studying. Students love Schaum's Outlines! Each and every year, students purchase hundreds of thousands of the best study guides available anywhere. Students know that Schaum's... | | **Physics for Game Developers**Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. *Physics for Game**...* |