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 Graphics Shaders: Theory and Practice, Second Edition
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of... |  |  FusionCharts Beginner’s Guide: The Official Guide for FusionCharts Suite
As web developers, we build applications that feed on data. We parse it, process it, and
report it. Our reports take the form of tables, grids, and diagrams such as charts, gauges,
and maps. Parsing and processing are backend tasks that are invisible to the user. The actual
reporting of data, however, is a bulk of an experience a... |  |  3ds Max Speed Modeling for 3D Artists
This book is aimed at artists who already know essentials of modeling and are considering modeling specialization. A big part of specialization involves seeking ways to streamline your work flow. Possibly you're a diploma student and want to level up your 3ds Max skills after a short course, or possibly you're self-taught
and want... |
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 Processing 2: Creative Programming Cookbook
Processing is probably the best-known creative coding environment that helps you bridge the
gap between programming and art. It enables designers, artists, architects, students, and
many others, to explore graphics programming and computational art in an easy way, thus
helping boost creativity.
Processing 2:... |  |  Modern Antenna Handbook (v. 1)
Antennas and antenna systems are the eyes and ears of wireless communication systems,
which have experienced an unprecedented rapid expansion. Part of this advancement has
been attributed to contributions of antenna technology. These wireless systems, no matter
how simple or complex, cannot operate efficiently unless they utilize... |  |  |
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