Python Crash Course: A Hands-On, Project-Based Introduction to Programming
Python Crash Course
is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time.
In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing...
GPU Computing Gems Emerald Edition (Applications of GPU Computing Series)
We are entering the golden age of GPU computing. Since the introduction of CUDA in 2007, more
than 100 million computers with CUDA-capable GPUs have been shipped to end users. Unlike the
previous GPGPU shader programming models, CUDA supports parallel programming in C. From my
own experience in teaching CUDA programming, C programmers...
Calculus for the Utterly Confused
When it comes to understanding one of your most intimidating courses--calculus--even good students can be confused. Intended primarily for the non-engineering calculus student (though the more serious calculus student will also benefit), Calculus for the Utterly Confused is your ticket to success. Calculus concepts are explained and applied...
High Performance SQL Server: The Go Faster Book
Design and configure SQL Server instances and databases in support of high-throughput applications that are mission-critical and provide consistent response times in the face of variations in user numbers and query volumes. Learn to configure SQL Server and design your databases to support a given instance and workload. You'll learn... Java 9 Revealed: For Early Adoption and Migration
Explore the new Java 9 modules, SDK, JDK, JVM, JShell and more in this comprehensive book that covers what’s new in Java 9 and how to use these new features. Java 9 Revealed
is for experienced Java programmers looking to migrate to Java 9. Author Kishori Sharan
begins by covering how to develop Java...
A Theory of Distributed Objects
Distributed and communicating objects are becoming ubiquitous. In global, Grid and Peer-to-Peer computing environments, extensive use is made of objects interacting through method calls. So far, no general formalism has been proposed for the foundation of such systems.
Caromel and Henrio are the first to define a calculus for distributed...
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