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Data Access Patterns: Database Interactions in Object-Oriented Applications
Data Access Patterns: Database Interactions in Object-Oriented Applications

Efficient, high-quality data access code is crucial to the performance and usability of virtually any enterprise application-and there's no better way to improve an existing system than to optimize its data access code. Regardless of database engine, platform, language, or application, developers repeatedly encounter the same...

UNIX(R) System Security: A Guide for Users and System Administrators
UNIX(R) System Security: A Guide for Users and System Administrators

Many of the same features that have attracted the corporate and government world to UNIX have made security very difficult to control. This book examines several high-profile security break-ins, and then provides the information necessary to protect a UNIX system from unauthorized access. Covers all the most recent releases of UNIX.

...
Secure Coding in C and C++
Secure Coding in C and C++

"The security of information systems has not improved at a rate consistent with the growth and sophistication of the attacks being made against them. To address this problem, we must improve the underlying strategies and techniques used to create our systems. Specifically, we must build security in from the start, rather than append...

Starting Out with Python
Starting Out with Python

In Starting Out with PythonTM, Tony Gaddis’ evenly paced, accessible coverage introduces students to the basics of programming and prepares them to transition into more complicated languages. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the...

Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs
Effective C++ Third Edition 55 Specific Ways to Improve Your Programs and Designs

The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers' practical approach to C++ describes the rules of thumb used by the experts—the things they almost always do or almost always avoid doing—to produce clear, correct, efficient code.The book...

Windows System Programming (4th Edition) (Addison-Wesley Microsoft Technology Series)
Windows System Programming (4th Edition) (Addison-Wesley Microsoft Technology Series)

“If you’re writing a native Win32 program or just want to know what the OS is really doing underneath, you need John’s book. He covers the stuff that real systems programmers absolutely must know. Recommended.”

–Chris Sells, Microsoft Corporation

...
Starting Out with C++: Early Objects (Formerly Alternate Edition) (5th Edition)
Starting Out with C++: Early Objects (Formerly Alternate Edition) (5th Edition)
There is a strong emphasis on problem solving and program design teaching C++ in a slower-paced stepped out fashion.   Clear, and easy-to-understand writing style covering core introductory programming topics including inheritance, polymorphism and advanced data structure topics. Classes are...
Use Case Modeling
Use Case Modeling
Developers who effectively employ use cases deliver better applications--on time and under budget. The concept behind use cases is perhaps as old as software itself; they express the behavior of systems in terms of how users will ultimately interact with them. Despite this inherent simplicity, the use case approach is frequently misapplied,...
C++ Primer, Fourth Edition
C++ Primer, Fourth Edition
This popular tutorial introduction to standard C++ has been completely updated, reorganized, and rewritten to help
programmers learn the language faster and use it in a more modern, effective way.Just as C++ has evolved since the last
edition, so has the authors' approach to teaching it. They now introduce the C++ standard library from
...
HTML5 Developer's Cookbook (Developer's Library)
HTML5 Developer's Cookbook (Developer's Library)

Using HTML5, web developers can create standards-based browser applications with extraordinary richness and power, incorporating everything from drag-and-drop to native audio and video—all without any third-party plug-ins. Simply put, every web developer needs to master HTML5—and...

Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll...

Analysis Patterns: Reusable Object Models (The Addison-Wesley Object Technology Series)
Analysis Patterns: Reusable Object Models (The Addison-Wesley Object Technology Series)

This innovative book recognizes the need within the object-oriented community for a book that goes beyond the tools and techniques of the typical methodology book. In Analysis Patterns: Reusable Object Models, Martin Fowler focuses on the end result of object-oriented analysis and design - the models themselves. He shares with...

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