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 |  |  Master VISUALLY Microsoft Windows Vista"One picture is worth a thousand words." If you prefer instructions that show you how rather than tell you why, then this intermediate to advanced level reference is for you. Hundreds of succinctly captioned, step-by-step screen shots reveal how to accomplish more than 200 Windows Vista tasks, including:
... |  |  Ruby Phrasebook (Developer's Library)You can find some great Ruby books on the market. If you are new to Ruby, a friend or someone on the Internet has probably already listed some favorite Ruby books—and you should buy those books. But every book has its niche: Each attempts to appeal to a certain need of a programmer.
It is my belief that the best thing this book can... |
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 |  |  MySQL (4th Edition) (Developer's Library)In MySQL, Paul DuBois provides you with a comprehensive guide to one of the most popular relational database systems. As an important contributor to the online documentation for MySQL, Paul uses his day-to-day experience answering questions users post on the MySQL mailing list to pinpoint the problems most users and administrators encounter. The... |  |  |
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 Oracle 10g Developing Media Rich ApplicationsIntegrating Multimedia features in databases in one of the most important new applications in the last 20 years
Oracle 10g Developing Media Rich Applications is focused squarely on database administrators and programmers as the foundation of multimedia database applications. With the release of Oracle8 Database in 1997,... |  |  Projects in Computing and Information Systems: A Student's GuideUndertaking a project is a key component of nearly all computing/information systems degree programmes at both undergraduate and postgraduate levels. Projects in Computing and Information Systems covers the four key aspects of project work (planning, conducting, presenting and taking the project further) in chronological fashion, and... |  |  |
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 OpenGL(R) ES 2.0 Programming GuideOver the years, the “Red Book” has become the authoritative reference for each new version of the OpenGL API. Now we have the “Gold Book” for OpenGL ES 2.0—a cross-platform open standard ushering in a new era of shader programmability and visual sophistication for a wide variety of embedded and mobile devices, from... |  |  The Java(TM) 3D API SpecificationThe Java 3D API, an exciting new part of the JavaMedia suite of APIs, enables the creation of three-dimensional graphics applications and Internet-based 3D applets. It gives developers high-level constructs for creating and manipulating 3D geometry and for building the structures used in rendering that geometry. With Java 3D, developers... |  |  User Interface Design: A Software Engineering PerspectiveWhen you design the user interface to a computer system, you decide which screens the system will show, what exactly will be in each screen and how it will look. You also decide what the user can click on and what happens when he does so, plus all the other details of the user interface. It is the designer’s responsibility that the system has... |
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