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USB Design by Example: A Practical Guide to Building I/O Devices
USB Design by Example: A Practical Guide to Building I/O Devices
The Universal Serial Bus (USB) specification is a boon for users in that it makes the process of connecting peripherals to computers effortless, in most cases. As is often the case with user-friendliness, though, the cosmetic ease comes about as a result of behind-the-scenes complexity. USB Design by Example explains what USB means to...
WAP, Bluetooth, and 3G Programming: Cracking the Code (With CD-ROM)
WAP, Bluetooth, and 3G Programming: Cracking the Code (With CD-ROM)
Cracking the Code WAP, Bluetooth, and 3G Programming Create Tomorrow's Mobile Applications Today In this unique guide, a crack team of software engineers delivers the programming solutions and source code you need to jump start a wide range of mobile advertising, commerce, and audio-video streaming projects. Using flow charts and line-by-line...
Adobe Acrobat 5 PDF Bible
Adobe Acrobat 5 PDF Bible
With 1000f what you need to know about Adobe Acrobat and PDF, this critically acclaimed, authoritative reference has now been completely updated and enhanced to cover the powerful new release of Adobe Acrobat.

If Acrobat 5 can do it, you can do it too...Whether you're a graphic artist or prepress specialist looking for the most efficient
...
OpenGL Game Development (Wordware Applications Library)
OpenGL Game Development (Wordware Applications Library)
Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing.

OpenGL is the industry standard for 3D graphics. The SDK has been used in
many leading applications, games, CAD, and military and medical simulations
over the past eight years. In OpenGL
...
GDI+ Programming in C# and VB .NET
GDI+ Programming in C# and VB .NET

GDI+ both wraps arcane API calls and extends them for much easier use. Programmers no longer have to make do with the familiar but simplistic VB 6.0 drawing model, nor do they have to dig down into the GDI API in order to get any real work done. In GDI+, Microsoft has come up with a complete, but still extensible, set of classes for all of the...

Using Visual C++ 6
Using Visual C++ 6
Using Visual C++ 6 provides a thorough tour of the essential features of Visual C++ 6 with plenty of hands-on programming examples. It's a good guide for any beginning or intermediate C++ programmer who wants to get a handle on Microsoft Foundation Classes (MFC) and the new Visual C++.

The order of material in Using Visual C++...

Visual Basic(R) 2005 for Programmers (2nd Edition) (Deitel Developer Series)
Visual Basic(R) 2005 for Programmers (2nd Edition) (Deitel Developer Series)

The practicing programmer's DEITEL® guide to Visual Basic and the powerful Microsoft .NET Framework

Written for C#, C++, Java or other-high level language programmers, this book applies the Deitel signature live-code approach to teaching programming and explores...

The Security Development Lifecycle
The Security Development Lifecycle
The software industry has been struggling with how to create and release software that is more security-enhanced and reliable— the Security Development Lifecycle (SDL) provides a methodology that works. Adapted from Microsoft's standard development process, SDL is a critical way to help reduce the number of security defects in code at every...
Microsoft Office Automation with Visual FoxPro
Microsoft Office Automation with Visual FoxPro
Visual FoxPro developers are used to building large, complex applications using only VFP as their programming environment. But Windows users are demanding more—integration with other applications such as the Microsoft Office suit—Word, Excel, PowerPoint and Outlook. Visual FoxPro can be used to automate—either visually or...
Microsoft Office PowerPoint 2007 On Demand
Microsoft Office PowerPoint 2007 On Demand
This book uses real-world examples to give you a context in which to use the task. This book also includes workshops to help you put together individual tasks into projects. The PowerPoint example files that you need for project tasks are available at www.perspection.com.


...
Game Physics (Interactive 3d Technology Series)
Game Physics (Interactive 3d Technology Series)
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to...
Secrets of the iPod
Secrets of the iPod
Everyone loves the iPod (though for a lot of us it's a fairly abstract love, given the gizmo's sticker price). In Secrets of the iPod, Christopher Breen--you may know him from TechTV--does a brain-dump on the latest version of the iPod. His coverage is complete, easy to read, and clearly reflects the personal experience of a man who likes...
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