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Direct-Write Technologies for Rapid Prototyping Applications: Sensors, Electronics, and Integrated Power Sources
Direct-Write Technologies for Rapid Prototyping Applications: Sensors, Electronics, and Integrated Power Sources

Direct-Write Technologies covers applications, materials, and the techniques in using direct-write technologies. This book provides an overview of the different direct write techniques currently available, as well as a comparison between the strengths and special attributes for each of the techniques. The techniques described open the...

Rapid BeagleBoard Prototyping with MATLAB and Simulink
Rapid BeagleBoard Prototyping with MATLAB and Simulink

Leverage the power of BeagleBoard to develop and deploy practical embedded projects

Overview

  • Develop and validate your own embedded audio/video applications rapidly with Beagleboard
  • Create embedded Linux applications on a pure Windows PC
  • Full of illustrations, diagrams, and...
Haptic Rendering: Foundations, Algorithms and Applications
Haptic Rendering: Foundations, Algorithms and Applications

For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering...

Knowledge Representation, Reasoning and Declarative Problem Solving
Knowledge Representation, Reasoning and Declarative Problem Solving
This book is about the language of logic programming with answer set semantics and its application to knowledge representation reasoning and declarative problem solving This book will be useful to researchers in logic programming declarative programming articial intelligence knowledge representation and autonomous agents to...
JavaServer Faces in Action
JavaServer Faces in Action
Helping front-end developers, back-end developers, and architects understand how they can get the most out of JavaServer Faces (JSF), this guide to the new official standard for simplifying Java web development explains what JSF is, how it works, and how it relates to other frameworks and technologies like Struts, Servlets, Portlets, JSP, and...
Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews....

Scripting in Java: Languages, Frameworks, and Patterns
Scripting in Java: Languages, Frameworks, and Patterns

Java is an excellent object-oriented programming language. It has provided many benefits to software developers, including a good object-oriented approach, implicit memory management, and dynamic linking, among others. These language characteristics are one of the main reasons for Java’s popularity and wide acceptance.

...

Game Mechanics: Advanced Game Design (Voices That Matter)
Game Mechanics: Advanced Game Design (Voices That Matter)

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what...

Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions
Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions

For beginning iOS developers who want to write games and interactive applications.

Take your game ideas from paper to pixels using Sprite Kit, Apple's 2D game development engine. Build two exciting games using Sprite Kit and learn real-world, workshop-tested insights about game design, including cognitive
...

The Art and Science of NFC Programming (Information Systems, Web and Pervasive Computing Series: Intellectual Technologies Set)
The Art and Science of NFC Programming (Information Systems, Web and Pervasive Computing Series: Intellectual Technologies Set)
Even if the NFC standard is young (developed in 2004), I have been asked to write this book for several years now, due to the pioneering role played in France (and in Europe) by our Computer Science Master’s degree MBDS (www.mbds-fr.org) at the University of Nice – Sophia-Antipolis around the prototyping of innovative...
Fundamentals of X Programming: Graphical User Interfaces and Beyond
Fundamentals of X Programming: Graphical User Interfaces and Beyond
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs,...
Visualizing Data
Visualizing Data
Enormous quantities of data go unused or underused today, simply because people can't visualize the quantities and relationships in it. Using a downloadable programming environment developed by the author, Visualizing Data demonstrates methods for representing data accurately on the Web and elsewhere, complete with user interaction, animation, and...
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