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Java 9 for Programmers (4th Edition) (Deitel Developer Series)
Java 9 for Programmers (4th Edition) (Deitel Developer Series)

The professional programmer’s Deitel® guide to Java® 9 and the powerful Java platform

 

Written for programmers with a background in another high-level language, this book applies the...

3D Printing Designs: Fun and Functional Projects
3D Printing Designs: Fun and Functional Projects

Get to grips with 3D printing and learn to model designs using Blender

About This Book

  • From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints
  • Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own...
Embedded SoPC Design with Nios II Processor and Verilog Examples
Embedded SoPC Design with Nios II Processor and Verilog Examples

Explores the unique hardware programmability of FPGA-basedembedded systems, using a learn-by-doing approach to introduce theconcepts and techniques for embedded SoPC design with Verilog

An SoPC (system on a programmable chip) integrates a processor,memory modules, I/O peripherals, and custom hardware acceleratorsinto a single FPGA...

Beginning Adobe Experience Design: Quickly Design and Prototype Websites and Mobile Apps
Beginning Adobe Experience Design: Quickly Design and Prototype Websites and Mobile Apps
Render high quality designs and interactive prototypes of web sites and mobile apps using Adobe XD's powerful drawing and layout tools. This book provides an in-depth look at XD and shows you how to quickly get up-to-speed to simplify these processes with intuitive design tools and a powerful prototyping...
Beginning Samsung ARTIK: A Guide for Developers
Beginning Samsung ARTIK: A Guide for Developers

Discover which ARTIK modules to use for various applications, and how to produce code for them. This book goes beyond the information previously available online, efficiently guiding developers from initial setup of their development environment to product development and prototyping in no time. Beginners will find helpful background insights...

OS X App Development with CloudKit and Swift
OS X App Development with CloudKit and Swift

This book is your step-by-step guide to learning OS X app development using CloudKit and Swift.

All the development will be done using Apple’s Swift 2 programming language. You'll see how to define data for your app and build a prototype with Sketch 3 and Keynote. Using CloudKit to store OS X application data,...

Abusing the Internet of Things: Blackouts, Freakouts, and Stakeouts
Abusing the Internet of Things: Blackouts, Freakouts, and Stakeouts
This book is a marvellous thing: an important intervention in the policy debate about information security and a practical text for people trying to improve the situation.

A future with billions of connected "things" includes monumental security concerns. This practical book explores how malicious attackers...

Accelerating MATLAB with GPU Computing: A Primer with Examples
Accelerating MATLAB with GPU Computing: A Primer with Examples

Beyond simulation and algorithm development, many developers increasingly use MATLAB even for product deployment in computationally heavy fields. This often demands that MATLAB codes run faster by leveraging the distributed parallelism of Graphics Processing Units (GPUs). While MATLAB successfully provides high-level functions as a simulation...

Mobile Game Design Essentials
Mobile Game Design Essentials

Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

Overview

  • Packed with the best practices in game development, and the methodologies and...
Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions
Build iOS Games with Sprite Kit: Unleash Your Imagination in Two Dimensions

For beginning iOS developers who want to write games and interactive applications.

Take your game ideas from paper to pixels using Sprite Kit, Apple's 2D game development engine. Build two exciting games using Sprite Kit and learn real-world, workshop-tested insights about game design, including cognitive
...

Executable Specifications with Scrum: A Practical Guide to Agile Requirements Discovery
Executable Specifications with Scrum: A Practical Guide to Agile Requirements Discovery

Most books about specifications still assume that requirements can be known up front and won’t change much during your project. In today’s “real world,” however, you must specify and build software in the face of high and continuing uncertainty. Scrum and other agile methods have evolved to reflect this reality. Now,...

MacRuby: The Definitive Guide: Ruby and Cocoa on OS X
MacRuby: The Definitive Guide: Ruby and Cocoa on OS X

Want to build native Mac OS X applications with a sleek, developer-friendly alternative to Objective-C? MacRuby is an ideal choice. This in-depth guide shows you how Apple’s implementation of Ruby gives you access to all the features available to Objective-C programmers. You’ll get clear, detailed explanations of MacRuby,...

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