Programming in Scala: A Comprehensive Step-by-Step Guide, 2nd Edition
This book is a tutorial for the Scala programming language, written by people
directly involved in the development of Scala. Our goal is that by reading
this book, you can learn everything you need to be a productive Scala programmer.
All examples in this book compile with Scala version 2.8.1.
Scala is an object-oriented...
The Python Standard Library by Example (Developer's Library)
Distributed with every copy of Python, the standard library contains hundreds of modules that provide tools for interacting with the operating system, interpreter, and Internet. All of them are tested and ready to be used to jump start the development of your applications. This book presents selected examples demonstrating how to use the most...
Digitale Fabrik: Methoden und Praxisbeispiele (VDI-Buch) (German Edition)
Seit Jahren wächst das Interesse am Konzept und der Umsetzung der digitalen Fabrik. Für viele Unternehmen stellt die digitale Fabrik eine Methode für die Beschleunigung von Produkt- und Produktionsentstehungsprozessen dar. Die Autoren definieren das Konzept, beschreiben sein Potenzial für die Industrie und seine Umsetzung....
Logic for Computer Science and Artificial Intelligence (ISTE)
Logic and its components (propositional, first-order, non-classical) play a key role in Computer Science and Artificial Intelligence. While a large amount of information exists scattered throughout various media (books, journal articles, webpages, etc.), the diffuse nature of these sources is problematic and logic as a topic benefits from a...
Hardcoregaming101.net Presents: The Guide to Classic Graphic Adventures
In 1984, Roberta Williams of Sierra On-Line designed King's Quest, the world's first graphic adventure. A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade. A combination of storytelling and puzzle solving, they provided the...
C++ How to Program (8th Edition)
Welcome to the C++ computer programming language and C++ How to Program, Eighth
Edition! This book presents leading-edge computing technologies, and is particularly appropriate
for inroductory course sequences based on the curriculum recommendations of
two key professional organizations—the ACM and the IEEE.
Java How to Program (early objects) (9th Edition) (Deitel)
Welcome to Java and Java How to Program, Ninth Edition! This book presents leadingedge
computing technologies for students, instructors and software developers.
The new Chapter 1 engages students with intriguing facts and figures to get them
excited about studying computers and programming. The chapter includes a table of some...
|Result Page: Previous 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Next |