ActionScript's sheer volume of capabilities can be daunting. The ActionScript Cookbook breaks it all down into tasks that are relevant, practical, and insightful. On top of hundreds of atomic recipes, it offers seven full chapters of larger sample applications. Appealing to all levels of ActionScript coders, this book offers concrete solutions to the most common ActionScript needs and problems. The ActionScript Cookbook is for people who want to hit the ground running.
The ActionScript Cookbook is written with all levels of ActionScript developers in mind—people like you, who want practical solutions to common problems. Keep this book next to your computer to tackle programming challenges such as how to use ActionScript to draw a circle or load images at runtime, or work with Flash Communication Server (FlashCom) and Flash Remoting. This book is filled with exciting yet accessible and practical examples, solutions, and insights into the situations that Flash and ActionScript developers are sure to encounter.
The book is divided into three parts. The first two parts follow the classic O'Reilly Cookbook series format, in which each recipe presents the problem, the solution, and a discussion of the solution. You can quickly locate the recipe that most closely matches your situation and get the solution without having to read the whole book to understand the underlying code. The Discussion sections of each recipe offer a deeper analysis of how the solution works and possible design choices and ramifications. So you get the best of both worlds—quick and easy access to the answers you want and deeper insights into the nature of both the problem and the solution. The ActionScript Cookbook helps you develop your understanding of concepts by applying them in real situations.