Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Digital Storytelling, First Edition : A Creator's Guide to Interactive Entertainment

Buy
This book is about storytelling—a new form of storytelling, to be sure, but part of
a tradition that stretches back to preliterate times. Storytelling is a magical and
powerful craft. Not only can it transport the audience on a thrilling journey into
an imaginary world, but it can also reveal dark secrets of human nature or inspire
the audience with the desire to do noble deeds. Storytelling can also be pressed
into service for more utilitarian goals: to teach, to promote, and to train.

The type of storytelling we will investigate in this book, digital storytelling,
can do all the things that traditional storytelling can do, and a number of people
would argue that it can even do many of these things better. The first storytellers
had only a single simple tool at their disposal—the spoken word—while later storytellers
had more sophisticated methods of spinning tales, using actors, music, sound
effects, and ultimately, filmed images. But digital storytellers, the newcomers in
this long line of narrative artists, have an additional tool in their toolkit, something
even more potent: interactivity. In this book we will see how interactivity affects not
only the craft of storytelling, but the experience of audience as well.
(HTML tags aren't allowed.)

Algorithmic Randomness and Complexity (Theory and Applications of Computability)
Algorithmic Randomness and Complexity (Theory and Applications of Computability)

Though we did not know it at the time, this book’s genesis began with the arrival of Cris Calude in New Zealand. Cris has always had an intense interest in algorithmic information theory. The event that led to much of the recent research presented here was the articulation by Cris of a seemingly innocuous question. This question...

Levine's Guide to SPSS for Analysis of Variance: Second Edition
Levine's Guide to SPSS for Analysis of Variance: Second Edition
In the decade since the publication of the first edition of this guide (Levine, 1991), and despite the development of several more specialized statistical techniques, analysis of variance (ANOVA) continues to be the workhorse for many behavioral science researchers. This guide provides instructions and examples for running analyses of variance, as...
Smart Sensing and Context: Second European Conference, EuroSSC 2007, Kendal, England, October 23-25, 2007, Proceedings (Lecture Notes in Computer Science)
Smart Sensing and Context: Second European Conference, EuroSSC 2007, Kendal, England, October 23-25, 2007, Proceedings (Lecture Notes in Computer Science)

This book constitutes the refereed proceedings of the Second European Conference on Smart Sensing and Context, EuroSSC 2007, held in Kendal, England, October 2007. The 16 revised full papers and one invited paper were carefully reviewed and selected from over 51 submissions. The papers are organized in topical sections on spatial and motion...


New Computational Paradigms: Changing Conceptions of What is Computable
New Computational Paradigms: Changing Conceptions of What is Computable
In recent years, classical computability has expanded beyond its original scope to address issues related to computability and complexity in algebra, analysis, and physics. The deep interconnection between "computation" and "proof" has originated much of the most significant work in constructive mathematics and mathematical...
Extending Symfony 2 Web Application Framework
Extending Symfony 2 Web Application Framework

Optimize, audit, and customize web applications with Symfony

About This Book

  • Extend the main elements of Symfony 2
  • Learn about the internal Symfony 2 framework
  • Customize developed web applications with Symfony 2

Who This Book Is For

If you...

iOS Development using MonoTouch Cookbook
iOS Development using MonoTouch Cookbook
Technology is advancing quite rapidly. Portable devices, such as media players, smartphones, and tablets, have brought huge advancements and changes in the way people communicate, share, and consume digital content. Developers need to be up-to-date with the available platforms these devices work on, if they want to be "part of the...
©2021 LearnIT (support@pdfchm.net) - Privacy Policy