This book explores the complexities of interacting with digital technologies in the everyday flow of practices in schools, museums, and the home. In particular, the authors pay attention to the material conditions of such practices via the exploration of media discourses on information and communication technologies in the classroom; the ongoing digitization of the school; the use of video chat for language learning; the instantiation of CrossActionSpaces in an urban science classrooms; the development of symbolic technologies such as the Carbon Footprint Calculator; the design of apps and virtual museums for learning science; the use of text message tools for collaborative learning in teacher education and the design, implementation, and evaluation of Augmented Reality apps in outdoor learning. The book is grounded in case studies presented by scholars at the workshop, “Changing Teaching and Learning Practices in Schools with Tablet-Mediated Collaborative Learning: Nordic, European and International Views” and the workshop “Emergent Practices and Material Conditions in Tablet-mediated Collaborative Learning and Teaching” both of which have been held at the Computer-Supported Collaborative Learning conference (CSCL). This volume brings together inspirational and high-quality chapters that raise a range of important ideas and showcase the importance of looking beyond technology-enhanced learning. Taken together, this volume unpacks a variety of everyday situations by engaging with what is really happening with digital technologies rather than what is expected to happen with them in educational settings. The take-away message is a call for research on learning, teaching, and digital technologies that enables engagement with the materiality of educational practices and, in particular, their constitutive relationships that configure the contemporary educational practices of the digital age.
Excel VBA Programming For Dummies
Take your Excel skills to the next level with VBA programming
Now that you've mastered Excel basics, it's time to move to the next level—creating your own, customized Excel 2010 solutions using Visual Basic for Applications (VBA). The new edition of this non-threatening guide is your key to getting there. Using...
Excel Programming: Your visual blueprint for creating interactive spreadsheets
A great guide to Excel programming that is perfect for visual learners and takes you beyond Excel basics!
This book is the perfect reference for Excel users who want to delve deeper into the application to create powerful and dynamic programs. From creating macros to customizing dialog boxes, this step-by-step guide helps...
iPod touch For Dummies
This is the part in which I’m supposed to introduce the iPod touch and tell you why I wrote this book, but frankly, I’m so blown away by the iPod touch and all it can do that all I want to do is get you started with it.
Yes, I have a history with iPods: I wrote iPod & iTunes For Dummies, which I recommend for...
Error Control Coding
A reorganized and comprehensive major revision of a classic book, this edition provides a bridge between introductory digital communications and more advanced treatment of information theory. Completely updated to cover the latest developments, it presents state-of-the-art error control techniques. Coverage of the fundamentals of coding and...
Stop Staring: Facial Modeling and Animation Done Right
Animation has got to be the greatest job in the world. When you get started,
you just want to do everything, all at once, but can’t decide on one thing to start with.
You animate a walk, you animate a run, maybe even a skip or jump, and it’s all gratifying
in a way people outside of animation may never be lucky enough to...