Home | Amazing | Today | Tags | Publishers | Years | Account | Search 
Game Design: Theory and Practice

Buy
One of the most important but least discussed elements of a computer game is the gameplay that makes a game compelling and entertaining. Game Design: Theory & Practice focuses on this elusive topic and how you can ensure your title has the best gameplay possible. Richard Rouse discusses in detail key game design topics including game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design, and playtesting. This book delves into the entire breadth of interactive games, covering computer, console, and arcade titles, and spanning a variety of gaming genres including strategy, adventure, simulation, action, role-playing, sports, and wargames.

An intermediate to advanced level guide to computer game design and its many aspects. Topics covered include game balancing, storytelling, non-linearity, artificial intelligence. The CD-ROM contains more than a dozen software packages, links to various game design resources on the Internet, and more. Softcover. DLC: Computer games--Programming.

This book is about developing original computer games that will hopefully have the same mind-blowing effect on players that Space Invaders had on my young brain. This book deals with that development process from the point of view of the game designer. Many books have been written about the programming of computer games, but I can remember my frustration in being unable to find a book such as this one when I was an aspiring game designer. In some ways, I have written this book for myself, for the person I was a decade ago. I hope that other people interested in designing games will find this book informative. In my humble opinion, it is the game designer who has the most interesting role in the creation of a computer game. It is the game’s design that dictates the form and shape of the game’s gameplay, and this is the factor which differentiates our artistic medium from all others.

About the Author
Richard Rouse III is a computer game designer, programmer, and writer at Surreal Software (www.surreal.com). Rouse has been designing games professionally for over seven years and has played a lead design role in the development of games for the PC, Macintosh, Sega Dreamcast, Sony PlayStation, and PlayStation 2. His credits include Centipede 3D, Odyssey: The Legend of Nemesis, and Damage Incorporated. At Surreal he currently spends all his waking hours working on a secret PlayStation 2 action/adventure project, while also contributing where he can to Drakan for PlayStation 2. Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Gamasutra, and Inside Mac Games.
(HTML tags aren't allowed.)

J2EE Design Patterns
J2EE Design Patterns
Crawford and Kaplan's J2EE Design Patterns approaches the subject in a unique, highly practical and pragmatic way. Rather than simply present another catalog of design patterns, the authors broaden the scope by discussing ways to choose design patterns when building an enterprise application from scratch,...
MATLAB Deep Learning: With Machine Learning, Neural Networks and Artificial Intelligence
MATLAB Deep Learning: With Machine Learning, Neural Networks and Artificial Intelligence
Get started with MATLAB for deep learning and AI with this in-depth primer. In this book, you start with machine learning fundamentals, then move on to neural networks, deep learning, and then convolutional neural networks. In a blend of fundamentals and applications, MATLAB Deep Learning employs MATLAB as the underlying programming...
Robust Industrial Control Systems: Optimal Design Approach for Polynomial Systems
Robust Industrial Control Systems: Optimal Design Approach for Polynomial Systems
Robust Industrial Control Systems: Optimal Design Approach for Polynomial Systems presents a comprehensive introduction to the use of frequency domain and polynomial system design techniques for a range of industrial control and signal processing applications.  The solution of stochastic and robust optimal control problems is...

iPod: The Missing Manual
iPod: The Missing Manual
With the new Shuffle, the Nano, the Classic, and the Touch, Apple's gotten the world hooked on portable music, pictures, videos--and the iPod. One thing they haven't delivered, though, is an easy guide for getting the most from this sleek entertainment center. Enter iPod: The Missing Manual, 8th Edition--a book as breathtaking, satisfying,...
The Abs Diet: The Six-Week Plan to Flatten Your Stomach and Keep You Lean for Life
The Abs Diet: The Six-Week Plan to Flatten Your Stomach and Keep You Lean for Life

Great-looking abs are more than just a way to support the mirror industry. In fact, strong abs and flat stomachs are the ultimate indicator of overall health-for both men and women. Great abs will help you live longer, sleep better, prevent back pain, and significantly improve your sex life! (And, hey, they don't look half-bad in the...

Mastering System Center Configuration Manager 2007 R2
Mastering System Center Configuration Manager 2007 R2
Mastering System Center Configuration Manager 2007 provides intermediate and advanced coverage of all aspects of the product, including planning and installation, upgrading Systems Management Server 2003, deploying software and operating systems, security, monitoring and troubleshooting, and automating and customizing SCCM 2007 with scripts.
...
©2021 LearnIT (support@pdfchm.net) - Privacy Policy