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Graphics and Visualization: Principles & Algorithms

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Graphics & Visualization: Principles and Algorithms is aimed at undergraduate and graduate students taking computer graphics and visualization courses. Students in computer-aided design courses with emphasis on visualization will also benefit from this text, since mathematical modeling techniques with parametric curves and surfaces as well as with subdivision surfaces are covered in depth. It is finally also aimed at practitioners who seek to acquire knowledge of the fundamental techniques behind the tools they use or develop. The book concentrates on established principles and algorithms as well as novel methods that are likely to leave a lasting mark on the subject.

The rapid expansion of the computer graphics and visualization fields has led to increased specialization among researchers. The vast nature of the relevant literature demands the cooperation of multiple authors. This book originated with a team of four authors. Two chapters were also contributed by well-known specialists: Chapter 16 (Global Illumination Algorithms) was written by P. Dutr´e. Chapter 8 (Subdivision for Graphics and Visualization) was coordinated by A. Nasri (who wrote most sections), with contributions by F. A. Salem (section on Analysis of Subdivision Surfaces) and G. Turkiyyah (section on Subdivision Finite Elements).

A novelty of this book is the integrated coverage of computer graphics and visualization, encompassing important current topics such as scene graphs, subdivision surfaces, multi-resolution models, shadow generation, ambient occlusion, particle tracing, spatial subdivision, scalar and vector data visualization, skeletal animation, and high dynamic range images. The material has been developed, refined, and used extensively in computer graphics and visualization courses over a number of years.

This book is a comprehensive introduction to visual computing, dealing with the acquisition, analysis, and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision surfaces, scene graphs, multi-resolution models, shadow generation, and ambient occlusion. Practitioners and students will benefit from the complete coverage of the principles that are the basic tools of their trade, from elementary computer graphics to advanced visualization techniques.

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