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Linux Thin Client Networks Design and Deployment

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Written by an experienced Linux thin client network designer and implementer, this book for System Administrators covers the concepts of thin client networks and design issues for implementations of various sizes, followed by step-by-step HOW-TOs for all elements of implementing a thin client network based on open-source software. A thin, or lean client network is a client-server architecture where client computers depend primarily on a central server for processing activities. The thin clients focus on passing input to remote services and receiving and displaying the output; thin clients aren't as much about the hardware or software as about the design. With all the information you need to understand how the technology works, this book will help you evaluate how a Linux thin client network fits into your organization and make informed choices on the hardware and software needed to design and implement a stable work environment that meets the needs of your organization, large or small.
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Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
The increasing complexity of embedded and real-time systems requires a more premeditated and sophisticated design approach for successful implementation. The object-based Unified Modeling Language (UML) can describe the structural and behavioral aspects critical to real-time systems and has come to the fore as an outstanding medium for effective...
Going Pro with Cubase 5 (Book)
Going Pro with Cubase 5 (Book)

Going Pro with Cubase 5 provides a useful guidebook for those who are ready to jump to the next step with Cubase and would like some expert-level tips, tricks, and advice to help them truly master the program. Do you already know how to record MIDI and audio in Cubase? Do you already know Cubase?s basic tools and terminology? Do you think and...

Beginning Java Game Development with LibGDX
Beginning Java Game Development with LibGDX

Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or...


Art of Drawing the Human Body (Practical Art)
Art of Drawing the Human Body (Practical Art)
Budding artists can master the toughest and most treasured technique of all: portraying the beauty, grace, and personality of the human body. This wonderful tutorial, and a variety of inspiring sketches on every page, provide the solid technical foundation needed to depict every type of figure—young or old, male or female, standing,...
End-to-End Quality of Service Over Heterogeneous Networks
End-to-End Quality of Service Over Heterogeneous Networks
The book presents mechanisms, protocols, and system architectures to achieve end-to-end Quality-of-Service (QoS) over heterogeneous wired/wireless networks in the Internet. Particular focus is on measurement techniques, traffic engineering mechanisms and protocols, signalling protocols as well as transport protocol extensions to support fairness...
Practical RDF
Practical RDF
The Resource Description Framework (RDF) is a structure for describing and interchanging metadata on the Web. Practical RDF explains RDF from the ground up, providing real-world examples and descriptions of how the technology is being used in applications like Mozilla, FOAF, and Chandler, as well as infrastructure...
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