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Real World Windows 8 Development is a developer’s handbook - an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you'll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards.
Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navigation, contracts, and more.
Give your Windows 8 application development efforts a kick-start with Real World Windows 8 Development.
What you’ll learn
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Discover the pertinent points of the technology stack in Windows 8 from a developer’s perspective.
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Familiarize yourself with best practices around usage of controls, user experience paradigms, navigation, storage, service integration, contracts, and more.
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Incrementally make your Windows 8 application feature-rich and an integrated well-behaved citizen in the operating system.
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Learn from crisp, standalone discussion of topics in each chapter
Who this book is for
Real World Windows 8 Development is by a developer, for developers. The book is for .NET developers wanting to utilize their existing skills in XAML and C# towards building a Windows 8 application. On the fence about how your C# and .NET skills apply in the new WinRT world? Have a dream application idea that you slowly want to build up? This book is for you.
Table of Contents
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Part I - Knowing the Ecosystem: Introduction to Windows 8
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Part I - Knowing the Ecosystem: Modern UI Design
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Part II - Getting Started: The Platform & Developer Tools
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Part II - Getting Started: The Right Controls
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Part II - Getting Started: The Look & Feel
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Part II - Getting Started: Content Structuring & Navigation
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Part III - Into the Groove: Orientation & Visual States
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Part III - Into the Groove: Handling Data
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Part III - Into the Groove: Application Lifecycle Management
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Part III - Into the Groove: Contracts
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Part IV - The Bling: Media & Sensors
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Part IV - The Bling: Tiles, Badges, and Toasts
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Part V - Above & Beyond: Cloud Augmentation
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Part V - Above & Beyond: Live Service Integration
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Part V - Above & Beyond: Real-World Techniques
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Part V - Above & Beyond: Deployment
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