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Real World Windows 8 Development (The Expert's Voice in Windows 8)

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Real World Windows 8 Development is a developer’s handbook - an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you'll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards.  

Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navigation, contracts, and more. 

Give your Windows 8 application development efforts a kick-start with Real World Windows 8 Development.

What you’ll learn

  • Discover the pertinent points of the technology stack in Windows 8 from a developer’s perspective.
  • Familiarize yourself with best practices around usage of controls, user experience paradigms, navigation, storage, service integration, contracts, and more.
  • Incrementally make your Windows 8 application feature-rich and an integrated well-behaved citizen in the operating system.
  • Learn from crisp, standalone discussion of topics in each chapter

Who this book is for

Real World Windows 8 Development is by a developer, for developers. The book is for .NET developers wanting to utilize their existing skills in XAML and C# towards building a Windows 8 application. On the fence about how your C# and .NET skills apply in the new WinRT world? Have a dream application idea that you slowly want to build up? This book is for you.

Table of Contents

  1. Part I - Knowing the Ecosystem: Introduction to Windows 8
  2. Part I - Knowing the Ecosystem: Modern UI Design 
  3. Part II - Getting Started: The Platform & Developer Tools 
  4. Part II - Getting Started: The Right Controls
  5. Part II - Getting Started: The Look & Feel 
  6. Part II - Getting Started: Content Structuring & Navigation  
  7. Part III - Into the Groove: Orientation & Visual States 
  8. Part III - Into the Groove: Handling Data 
  9. Part III - Into the Groove: Application Lifecycle Management 
  10. Part III - Into the Groove: Contracts
  11. Part IV - The Bling: Media & Sensors
  12. Part IV - The Bling: Tiles, Badges, and Toasts 
  13. Part V - Above & Beyond: Cloud Augmentation
  14. Part V - Above & Beyond: Live Service Integration 
  15. Part V - Above & Beyond: Real-World Techniques
  16. Part V - Above & Beyond: Deployment
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