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Joe Celko's SQL for Smarties, Fourth Edition: Advanced SQL Programming
Joe Celko's SQL for Smarties, Fourth Edition: Advanced SQL Programming

This book, like the first, second, and third editions before it, is for the working SQL programmer who wants to pick up some advanced programming tips and techniques. It assumes that the reader is an SQL programmer with a year or more of actual experience. This is not an introductory book, so let’s not have any gripes in the amazon.com...

Architecture of Network Systems (The Morgan Kaufmann Series in Computer Architecture and Design)
Architecture of Network Systems (The Morgan Kaufmann Series in Computer Architecture and Design)

Data communication networks are widely used today and are an integral part of our daily life. The Internet is a medium for business, personal, and government communication, and it is difficult to envision today’s society without this essential infrastructure. The continued success of the Internet is dependent on our ability to...

An Introduction to Parallel Programming
An Introduction to Parallel Programming

Parallel hardware has been ubiquitous for some time now. It’s difficult to find a laptop, desktop, or server that doesn’t use a multicore processor. Beowulf clusters are nearly as common today as high-powered workstations were during the 1990s, and cloud computing could make distributed-memory systems as accessible as...

Deploying IP and MPLS QoS for Multiservice Networks: Theory & Practice
Deploying IP and MPLS QoS for Multiservice Networks: Theory & Practice

QoS, short for "quality of service," is one of the most important goals a network designer or administrator will have. Ensuring that the network runs at optimal precision with data remaining accurate, traveling fast, and to the correct user are the main objectives of QoS. The various media that fly across the network including...

Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)
Digital Modeling of Material Appearance (The Morgan Kaufmann Series in Computer Graphics)

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital...

Texturing and Modeling, Third Edition: A Procedural Approach
Texturing and Modeling, Third Edition: A Procedural Approach

What is a realistic image? This is an age-old question in art, and a contemporary question in computer graphics. This book provides a modern answer involving the computer and a new definition of realism.

The classic definition of realism has been veridical realism. Does the picture pass the comparison test? That is, would an...

Engineering a Compiler, Second Edition
Engineering a Compiler, Second Edition

The practice of compiler construction changes continually, in part because the designs of processors and systems change. For example, when we began to write Engineering a Compiler (eac) in 1998, some of our colleagues questioned the wisdom of including a chapter on instruction scheduling because out-of-order execution threatened to make...

API Design for C++
API Design for C++

Writing large applications in C++ is a complex and tricky business. However, designing reusable C++ interfaces that are robust, stable, easy to use, and durable is even more difficult. The best way to succeed in this endeavor is to adhere to the tenets of good Application Programming Interface (API) design.

An API presents a...

Programming Language Pragmatics, Third Edition
Programming Language Pragmatics, Third Edition

A course in computer programming provides the typical student's first exposure to the field of computer science. Most students in such a course will have used computers all their lives, for email, games, web browsing, word processing, social networking, and a host of other tasks, but it is not until they write their first programs that...

MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)
MEL Scripting for Maya Animators (The Morgan Kaufmann Series in Computer Graphics)

Between 1997 and 2002, AliaslWavefront's Maya has found wide acceptance in the animation, visual effects, and games communities, in large part because of the tremendous extent that it encourages customization through developing plug-ins and scripting in Maya Embedded Language (MEL). Major studios, including Disney, Dreamworks,...

Heuristic Search: Theory and Applications
Heuristic Search: Theory and Applications

Search has been vital to artificial intelligence from the very beginning as a core technique in problem solving. The authors present a thorough overview of heuristic search with a balance of discussion between theoretical analysis and efficient implementation and application to real-world problems. Current developments in search such as...

Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set
Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 2 Volume Set

Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew...

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