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Master Data Management (The MK/OMG Press)
Master Data Management (The MK/OMG Press)
The key to a successful MDM initiative isn't technology or methods, it's people: the stakeholders in the organization and their complex ownership of the data that the initiative will affect.

Master Data Management equips you with a deeply practical, business-focused way of thinking about MDM-an understanding that will greatly enhance
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Low-Power Design of Nanometer FPGAs: Architecture and EDA (Systems on Silicon)
Low-Power Design of Nanometer FPGAs: Architecture and EDA (Systems on Silicon)
Low-Power Design of Nanometer FPGAs Architecture and EDA is an invaluable reference for researchers and practicing engineers concerned with power-efficient, FPGA design. State-of-the-art power reduction techniques for FPGAs will be described and compared. These techniques can be applied at the circuit, architecture, and...
SOA and Web Services Interface Design: Principles, Techniques, and Standards (The MK/OMG Press)
SOA and Web Services Interface Design: Principles, Techniques, and Standards (The MK/OMG Press)
With the introduction of increasingly complex Web services over the last decade, there has been an explosion of interest in service-oriented architecture (SOA), a structural style whose goal is to achieve a coupling of interacting services - functionalities such as filling out an online application for an account, viewing an online bank statement,...
Joe Celko's Data, Measurements and Standards in SQL (Morgan Kaufmann Series in Data Management Systems)
Joe Celko's Data, Measurements and Standards in SQL (Morgan Kaufmann Series in Data Management Systems)
As I sit here typing this introduction, I am looking at a copy of The North American Arithmetic, Part Third, for Advanced Scholars, by Frederick Emerson. It was written in 1834.

It has chapters on the money, weights, and measures in use in Europe and America at that time. The English still had pence, shillings, and farthings.
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Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers...
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics)

Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive...

User Experience Re-Mastered: Your Guide to Getting the Right Design
User Experience Re-Mastered: Your Guide to Getting the Right Design

Good user interface design isn't just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process.
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Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

Computer animation, for many people, is synonymous with big-screen events such as Star Wars, Toy Story, and Titanic . But not all, or arguably even most, computer animation is done in Hollywood. It is not unusual for Saturday morning cartoons to be entirely computer generated. Computer games take advantage of state-of-the-art computer graphics...

Mobile IPv6: Protocols and Implementation
Mobile IPv6: Protocols and Implementation

Mobile IPv6 has become the key enabling technology for mobile data and multimedia services and devices worldwide (i.e., cellular systems, VoIP handovers over LAN, multi-access network handovers, location privacy, enterprise mobile networking, etc.). 

This book covers the IPv6 host mobility protocol known as "mobile IPv6"...

Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)
Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics)

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the...

Design to Thrive: Creating Social Networks and Online Communities that Last
Design to Thrive: Creating Social Networks and Online Communities that Last

Social networks and online communities are reshaping the way people communicate, both in their personal and professional lives. What makes some succeed and others fail? What draws a user in? What makes them join? What keeps them coming back? Entrepreneurs and businesses are turning to user experience practitioners to figure this out. Though...

Casual Game Design: Designing Play for the Gamer in ALL of Us
Casual Game Design: Designing Play for the Gamer in ALL of Us

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to...

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