 |
|
|
 Writing Game Center Apps in iOS: Bringing Your Players Into the Game
Now that Apple has introduced the GameKit framework to its iOS SDK, you can integrate Game Center features directly into your iPhone and iPad apps. This concise cookbook shows you how it's done, with 18 targeted recipes for adding leaderboards, user authentication, achievements, multiplayer games, and many other features. ... |  |  Panda3D 1.7 Game Developer's Cookbook
Panda3D is a free and open source game engine. It has been used successfully by hobbyists as well as big studios to create games ranging from quick prototypes to full-scale commercial MMOs. Panda3D makes it easy to use models, textures, and sounds to create impressive interactive experiences. With this book, you too will be able to leverage... |  |  Windows Server 2008 R2 Hyper-V: Insiders Guide to Microsoft's Hypervisor
Get the inside scoop on Hyper-V for Windows Server 2008 R2
Virtualization is a top priority for thousands of companies all over the world. Written by an author team that is part of the Windows virtualization group at Microsoft, Windows Server 2008 R2 Hyper-V will walk you through Hyper-V essentials so you can get you up to... |
|
|
 Fundamentals of Predictive Text Mining (Texts in Computer Science)
Five years ago, we authored “Text Mining: Predictive Methods for Analyzing Unstructured Information.” That book was geared mostly to professional practitioners, but was adaptable to course work with some effort by the instructor. Many topics were evolving, and this was one of the earliest efforts to collect material for predictive... |  |  Microsoft SharePoint Foundation 2010 Step by Step
Experience learning made easy-and quickly teach yourself how to use Microsoft SharePoint Foundation to enable effective team collaboration. With Step By Step, you set the pace-building and practicing the skills you need, just when you need them!
-
Build your own SharePoint site with easy-to-use templates
... |  |  Collada: Sailing the Gulf of 3d Digital Content Creation
In 1963, Ivan Sutherland wrote Sketchpad [57], the world’s fi rst real-time
computer graphics application. In that breakthrough effort, he defi ned the
basic techniques for structuring scene data that are still present in today’s 3D
applications.
In one way, though, Sutherland had it easy. He didn’t have to... |
|
Result Page: 181 180 179 178 177 176 175 174 173 172 171 170 169 168 167 166 165 164 163 |