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Scalability Rules: 50 Principles for Scaling Web Sites
Scalability Rules: 50 Principles for Scaling Web Sites

50 Powerful, Easy-to-Use Rules for Supporting Hypergrowth in Any Environment

 

Scalability Rules is the easy-to-use scalability primer and reference for every architect, developer, web professional, and manager. Authors Martin L. Abbott and...

CMMI for Development®: Guidelines for Process Integration and Product Improvement (3rd Edition)
CMMI for Development®: Guidelines for Process Integration and Product Improvement (3rd Edition)

CMMI® for Development (CMMI-DEV) describes best practices for the development and maintenance of products and services across their lifecycle. By integrating essential bodies of knowledge, CMMI-DEV provides a single, comprehensive framework for organizations to assess their development and maintenance processes and...

Drupal's Building Blocks: Quickly Building Web Sites with CCK, Views, and Panels
Drupal's Building Blocks: Quickly Building Web Sites with CCK, Views, and Panels

With Drupal, Web professionals can create full-featured Web sites with just a few clicks. Drupal’s core is compact and well documented, but much of Drupal’s immense power lies elsewhere—in external modules. Drupal’s Building Blocks is an authoritative tutorial, reference, and...

Android Wireless Application Development (2nd Edition) (Developer's Library)
Android Wireless Application Development (2nd Edition) (Developer's Library)

Android™ Wireless Application Development  Second Edition

 

Lauren Darcey

Shane Conder

 

The start-to-finish guide to Android application...

Web Services: A Manager's Guide
Web Services: A Manager's Guide

"This book performs a valuable service for managers seeking to harness the business potential of Web services technology. Bringing a real practitioner's experience to the task, Anne carefully walks managers through the fundamentals of Web services technology. She does a superb job of helping managers understand this technology so...

XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)
XNA Game Studio 4.0 Programming: Developing for Windows Phone 7 and Xbox 360 (Developer's Library)

Get Started Fast with XNA Game Studio 4.0–and Build Great Games for Both Windows® Phone 7 and Xbox 360®

 

This is the industry’s best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms,...

Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps

Given the fiercely competitive state of the iPhone app landscape, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews....

Developing Flex 4 Components: Using ActionScript & MXML to Extend Flex and AIR Applications
Developing Flex 4 Components: Using ActionScript & MXML to Extend Flex and AIR Applications

The first book to completely demystify leading-edge component development with the Adobe Flex 3 platform - How to build components for Flex and AIR applications using ActionScript 3.0 and Adobe's powerful MXML user interface markup language - Covers expert techniques most books ignore, including component metadata, error handling,...

Embedded C
Embedded C

For people who are about to write their first embedded program - or have been struggling to learn about this important area - this book will save weeks of effort.

This book provides a ‘hardware-free’ introduction to embedded software for
people who:

 Already know how to write software for...

Concurrent Programming on Windows
Concurrent Programming on Windows

“When you begin using multi-threading throughout an application, the importance of clean architecture and design is critical. . . . This places an emphasis on understanding not only the platform’s capabilities but also emerging best practices. Joe does a great job interspersing best practices alongside theory...

Design Patterns in Java(TM) (Software Patterns Series)
Design Patterns in Java(TM) (Software Patterns Series)

DESIGN PATTERNS ARE class- and method-level solutions to common problems in object-oriented design. If you’re an intermediate-level Java programmer who wants to become advanced or an advancedlevel Java programmer who hasn’t yet studied design patterns, this book is for you.

Design Patterns in Java™ takes a...

Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries (2nd Edition)
Framework Design Guidelines: Conventions, Idioms, and Patterns for Reusable .NET Libraries (2nd Edition)

Framework Design Guidelines, Second Edition, teaches developers the best practices for designing reusable libraries for the Microsoft .NET Framework. Expanded and updated for .NET 3.5, this new edition focuses on the design issues that directly affect the programmability of a class library, specifically its...

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