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SysML Distilled: A Brief Guide to the Systems Modeling Language
SysML Distilled: A Brief Guide to the Systems Modeling Language

The Systems Modeling Language (SysML) extends UML with powerful systems engineering capabilities for modeling a wider spectrum of systems and capturing all aspects of a system’s design.  SysML Distilled is the first clear, concise guide for everyone who wants to start creating effective SysML models.

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An Introduction to the Analysis of Algorithms (2nd Edition)
An Introduction to the Analysis of Algorithms (2nd Edition)

Despite growing interest, basic information on methods and models for mathematically analyzing algorithms has rarely been directly accessible to practitioners, researchers, or students. An Introduction to the Analysis of Algorithms, Second Edition, organizes and presents that knowledge, fully...

Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns (Developer's Library)
Python in Practice: Create Better Programs Using Concurrency, Libraries, and Patterns (Developer's Library)

Winner of the 2014 Jolt Award for "Best Book"

 

“Whether you are an experienced programmer or are starting your career, Python in Practice is full of valuable advice and example to help you improve your craft by thinking about...

The CRC Card Book
The CRC Card Book

Applying the object--oriented paradigm to the development of software requires individuals and teams to think and act differently than when designing procedural projects. While proponents of the object paradigm often say identifying objects is a simple and intuitive process, experienced developers know that this is not always true. The...

The C++ Programming Language (hardcover) (4th Edition)
The C++ Programming Language (hardcover) (4th Edition)

The new C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, has reorganized, extended, and completely rewritten his definitive reference and tutorial for programmers who want to use...

Computers Under Attack: Intruders, Worms and Viruses
Computers Under Attack: Intruders, Worms and Viruses

This book is broken down into 6 parts. The first describes the emergence of a worldwide network of computers, here called Worldnet, and the practices that people have engaged in as a result. The second part describes the problem of electronic breakins. The third part deals with the phenomenon of worms. The fourth part deals with viruses. The...

Programming in Objective-C (6th Edition) (Developer's Library)
Programming in Objective-C (6th Edition) (Developer's Library)

Updated for OS X 10.9 Mavericks, iOS 7, and Xcode 5

Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and OS X platforms.

The book makes no assumptions about prior experience with object-oriented
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Windows Phone 7 for iPhone Developers (Developer's Library)
Windows Phone 7 for iPhone Developers (Developer's Library)

Bring Your iPhone Apps and Skills to Windows Phone 7–or Build Apps for Both Mobile Platforms at Once

 

If you’ve been developing for the competitive iPhone marketplace, this book will help you leverage your iOS skills on a fast-growing...

Spring Integration in Action
Spring Integration in Action
Spring Integration extends the Spring Framework to support the patterns described in Gregor Hohpe and Bobby Woolf's Enterprise Integration Patterns (Addison Wesley, 2003). Like the Spring Framework itself, it focuses on developer productivity, making it easier to build, test, and maintain enterprise integration solutions....
The Art of Computer Programming, Vol. 1: Fundamental Algorithms, 3rd Edition
The Art of Computer Programming, Vol. 1: Fundamental Algorithms, 3rd Edition

The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming.

Byte, September 1995

 

I can't begin to tell you how many pleasurable...

Multiplayer Game Programming: Architecting Networked Games (Game Design)
Multiplayer Game Programming: Architecting Networked Games (Game Design)
Networked multiplayer games are a huge part of the games industry today. The number of players and amount of money involved are staggering. As of 2014, League of Legends boasts 67 million active players each month. The 2015 DoTA 2 world championship has a prize pool of over $16 million at the time of writing. The Call of Duty series,...
Executable Specifications with Scrum: A Practical Guide to Agile Requirements Discovery
Executable Specifications with Scrum: A Practical Guide to Agile Requirements Discovery

Most books about specifications still assume that requirements can be known up front and won’t change much during your project. In today’s “real world,” however, you must specify and build software in the face of high and continuing uncertainty. Scrum and other agile methods have evolved to reflect this reality. Now,...

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