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 |  |  Unreal Development Kit Game Design Cookbook
Unreal Development Kit Game Design Cookbook explores how real-time environments are built. Key features of UDK are examined—assets, animation, light, materials, game controls, user interface, special effects, and interactivity—with the objective to make UDK more technically accessible so that users can transcend technique and... |  |  Intelligent Computer Graphics 2011 (Studies in Computational Intelligence)
Intelligent techniques are used since several years in various research areas using
computer programs. The purpose of using intelligent techniques is generally to optimise
the processing time, to find more accurate solutions, for a lot of problems,
than with traditional methods, or simply to find solutions in problems where... |
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 Professional Android 4 Application Development (Wrox Professional Guides)
Developers, build mobile Android apps using Android 4
The fast-growing popularity of Android smartphones and tablets creates a huge opportunities for developers. If you're an experienced developer, you can start creating robust mobile Android apps right away with this professional guide to Android 4 application... |  |  |  |  Making Android Accessories with IOIO
Android phones are a great platform for developing apps, but sometimes it is nice if those apps go beyond the built-in hardware of the phone and connect to some homemade electronics.
The IOIO board allows you to do just that, and this book will show you how to use the IOIO board and interface it to various different ... |
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 |  |  jQuery UI
With the jQuery UI library, you can apply the power and standards of jQuery to user interface design, complete with interactive elements, animation, and themeable widgets. This concise, code-heavy guide demonstrates how to harness interactive features that HTML5 lacks, including tabs, accordions, and dialog boxes. You’ll also... |  |  WebGL: Up and Running
In early 1994, Tim Berners-Lee put out an open call for a virtual reality specification for
the Web; Mark Pesce and I answered. Only being able to afford one plane ticket, we sent
Mark to Geneva to present our Labyrinth prototype at the first-ever World Wide Web
Developers’ Conference. With typical bombast, ... |
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