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XNA 3D Primer
XNA 3D Primer

This Wrox Blox will guide you through the world of 3D programming and give you solid knowledge and a foundation in game programming using Microsoft's XNA Framework. You will learn the fundamentals from 3D mathematics to model animation, including all the subjects needed to start developing 3D games, such as how to position objects in 3D...

A Journey from Robot to Digital Human: Mathematical Principles and Applications with MATLAB Programming (Modeling and Optimization in Science and Technologies)
A Journey from Robot to Digital Human: Mathematical Principles and Applications with MATLAB Programming (Modeling and Optimization in Science and Technologies)

This book provides readers with a solid set of diversified and essential tools for the theoretical modeling and control of complex robotic systems, as well as for digital human modeling and realistic motion generation. Following a comprehensive introduction to the fundamentals of robotic kinematics, dynamics and control systems design, the...

Virtual Crowds: Methods, Simulation, and Control (Synthesis Lectures on Computer Graphics and Animation)
Virtual Crowds: Methods, Simulation, and Control (Synthesis Lectures on Computer Graphics and Animation)
There are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people...
The Game Artist's Guide to Maya
The Game Artist's Guide to Maya

Welcome to The Game Artist’s Guide to Maya! Whether you’re a current 3D Artist in the game industry or you’re looking forward to becoming one, this book will help you learn the skills and techniques you need to become successful. This is the first Maya Press title to focus on creating game art, and I hope you enjoy it!

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Human Motion - Understanding, Modeling, Capture and Animation: Second Workshop, HumanMotion 2007, Rio de Janeiro, Brazil, October 20, 2007
Human Motion - Understanding, Modeling, Capture and Animation: Second Workshop, HumanMotion 2007, Rio de Janeiro, Brazil, October 20, 2007

This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and...

Apple Pro Training Series: Motion 4 Quick-Reference Guide
Apple Pro Training Series: Motion 4 Quick-Reference Guide

Motion 4 allows you to create simple text graphics or complex animations for your visual projects (documentaries, features, news, digital signage, and so on). With an easy-to-learn interface and rich tool set, Motion is your in-house special effects solution.

Designed as a desktop companion for both editors and motion graphics...

Teach Yourself VISUALLY PowerPoint 2010
Teach Yourself VISUALLY PowerPoint 2010

Fast, easy way to get the very most out of PowerPoint 2010

Present your work in style in a PowerPoint presentation using the tips and techniques in this visual guide to PowerPoint 2010. It covers the basics, as well as all the exciting new changes and additions in a series of easy-to-follow, full-color, two-page tutorials....

InDesign CS5 for Macintosh and Windows: Visual QuickStart Guide
InDesign CS5 for Macintosh and Windows: Visual QuickStart Guide

Adobe InDesign CS5 for Macintosh and Windows: Visual QuickStart Guide highlights the important new features, as well as covering the ones readers have relied on in previous versions of InDesign. Complete coverage of InDesign CS5's new features includes: tools for interactive documents, including the new animation panel; simplified object...

Hibernation (Greenwood Guides to the Animal World)
Hibernation (Greenwood Guides to the Animal World)

There are many examples of the amazing evolutionary adaptations in the animal kingdom that aid survival, but the ability of animals to hibernate is one of the most incredible. Most vertebrates must keep warm, because hypothermia or loss of body heat is potentially fatal, but some have evolved to withstand a massive drop in...

Animating with Blender: How to Create Short Animations from Start to Finish
Animating with Blender: How to Create Short Animations from Start to Finish
Blender is a free software animation tool with 2 million + users. This book covers animating with Blender and comes to us directly from the Blender Foundation's Roland Hess, noted Blender expert and author.

Blender has become one of the most popular 3D and animation tools on the market, with over 2 million users, and it is
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Ocean Modelling for Beginners: Using Open-Source Software
Ocean Modelling for Beginners: Using Open-Source Software

The book gives an introduction to computer-based modelling of oceanic processes. It is the first of its kind and contains over twenty practical exercises, using freely available Open-Source software, and covers a wide range of topics from long surface waves, geostrophic flows, through to the general wind-driven circulation including western...

Geometric Algebra: An Algebraic System for Computer Games and Animation
Geometric Algebra: An Algebraic System for Computer Games and Animation

In my first book on geometric algebra in 2007 the preface described how I had been completely surprised by the existence of geometric algebra, especially after having recently completed a book on vector analysis where it was not even mentioned! So why am I writing a second book on the same subject?Well it’s not because I have...

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