Home | Amazing | Today | Tags | Publishers | Years | Search 
Game Physics (Interactive 3d Technology Series)
Game Physics (Interactive 3d Technology Series)
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to...
The Complete Idiot's Guide to Javascript
The Complete Idiot's Guide to Javascript
While it's doesn't cover JavaScript 1.1 as deeply as some other books, The Complete Idiot's Guide to JavaScript, Second Edition, offers a quick, to-the-point introduction to the subject. By the time you finish working through the explanatory text and examples, you'll know enough about JavaScript to create simple or moderately...
50 Fast Flash MX Techniques
50 Fast Flash MX Techniques
If you’re a Web designer, Macromedia Flash can help you create interactive effects that’ll reel in site visitors–and keep them coming back for more. Using lots of example movies, clear step-by-step instructions, and 32 pages of vivid color illustrations, Gurdy Leete and Ellen Finkelstein walk you through 50 of today’s...
DirectX 3D Graphics Programming Bible
DirectX 3D Graphics Programming Bible
Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran...
Maya 8 at a Glance +CD
Maya 8 at a Glance +CD
The Visual Key to Maya

One look and you'll see that this Maya book is different from all the others. It presents the core Maya features visually, using pages packed with striking graphics and loaded with concise explanations of the Maya interface. This expanded edition includes more tutorials; updated material on modeling,...

Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX...
Digital Lighting & Rendering
Digital Lighting & Rendering
New Riders' [digital] series is performing a tremendous service to the computer animation and graphics community. The newest addition to this family is [digital] Lighting & Rendering. Author Jeremy Birn has long been regarded as a talented computer graphics artist and generous writer, and he's been sharing his techniques and...
Sams Teach Yourself Visual C++ 6 in 21 Days, Professional Reference Edition
Sams Teach Yourself Visual C++ 6 in 21 Days, Professional Reference Edition
For the majority of C++ programmers, the pace and style of David Chapman's Teach Yourself Visual C++ 6 in 21 Days will make a good deal of sense. The author covers all the essentials of basic Windows and Microsoft Foundation Classes (MFC) development, and then addresses several new features in Visual C++ 6, all while moving quickly enough...
Lingo in a Nutshell: A Desktop Quick Reference
Lingo in a Nutshell: A Desktop Quick Reference
Once again, O'Reilly scores big with a comprehensive treatment of a programming language that doesn't spend much time teaching the fundamentals. Lingo in a Nutshell sets a benchmark for Lingo documentation that no other book or online resource meets.

Lingo in a Nutshell has to do with behind-the-scenes aspects of Lingo,...

Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrationsthanks to...
From After Effects to Flash: Poetry in Motion Graphics
From After Effects to Flash: Poetry in Motion Graphics
As a Flash 8 designer, you have discovered the power of the video tools in the application. The new filters and effects and ActionScript classes allow you to create a variety of stunning visual effects in Flash. What you probably haven't discovered is how easy it is empower your video hundreds of times more by combining the many effects and tools...
Foundation Flash 8
Foundation Flash 8

Foundation Flash 8 is the book you need if you're looking for a solid foundation in Flash 8 Basic and Flash 8 Professional.

Thousands upon thousands of designers have already learned from its previous editions and it's easy to understand why.

The fourth edition of friends of ED's legendary beginner Flash...

Result Page: 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 
©2024 LearnIT (support@pdfchm.net) - Privacy Policy