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 Game Physics (Interactive 3d Technology Series)Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to... |  |  The Complete Idiot's Guide to JavascriptWhile it's doesn't cover JavaScript 1.1 as deeply as some other books, The Complete Idiot's Guide to JavaScript, Second Edition, offers a quick, to-the-point introduction to the subject. By the time you finish working through the explanatory text and examples, you'll know enough about JavaScript to create simple or moderately... |  |  50 Fast Flash MX TechniquesIf you’re a Web designer, Macromedia Flash can help you create interactive effects that’ll reel in site visitors–and keep them coming back for more. Using lots of example movies, clear step-by-step instructions, and 32 pages of vivid color illustrations, Gurdy Leete and Ellen Finkelstein walk you through 50 of today’s... |
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