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 Blender 2.5 Materials and Textures Cookbook
The Blender 3D suite is probably one of the most used 3D creation and animation tools currently in existence. The reason for that popularity is both its tool set and the extraordinary fact that it can be downloaded free of charge. Blender has been around since 1998 but it was not until it entered the GNU General Public License, open source... |  |  HTML5: The Missing Manual
At first glance, you might assume that HTML5 is the fifth version of the
HTML web-page-writing language. But the real story is a whole lot messier.
HTML5 is a rebel. It was dreamt up by a loose group of freethinkers who
weren’t in charge of the official HTML standard. It allows page-writing practices
that... |  |  Programming Interactivity
This book is broken into three parts. The first introduces the three projects that will be
used throughout this book, the second introduces some of the most common themes
in creating interaction in designs and applications, and the third introduces some of
the more advanced topics that you may want to explore further. Also... |
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 Blender 2.5 Character Animation Cookbook
This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and
animations for common situations. Bring your characters to life by understanding the
principles, techniques, and approaches involved in creating rigs and animations; you'll
be able to adapt them to your own characters and films.
... |  |  Geometric Algebra: An Algebraic System for Computer Games and Animation
In my first book on geometric algebra in 2007 the preface described how I had been completely
surprised by the existence of geometric algebra, especially after having recently completed a book
on vector analysis where it was not even mentioned! So why am I writing a second book on the
same subject?Well it’s not because I have... |  |  Android 3.0 Application Development Cookbook
This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access,... |
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