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Foundation Flash Cartoon AnimationWhether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash... | | Windows Media 9 Series by ExampleVideographers can harness the potential that WM9 offers to deliver high-quality video and multimedia via DVD and over the Internet. Illustrated examples and tutorials demonstrate the basic functionality of WM9 as well as the options available to advanced users who wish to design new applications with the software development kit. Professional... | | Dynamic Learning Dreamweaver CS3Dynamic Learning: Dreamweaver CS3 is like having access to a top-notch team of your very own instructors. Written by product experts and trainers who have produced many of Adobe's training titles, the book takes you step-by-step through the process of learning to use Dreamweaver X like a pro. This full-color book is... |
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MoCap for Artists: Workflow and Techniques for Motion CaptureIf anyone asks us “Do you think motion capture will replace key-frame animation?” we will say “No.”
Motion capture (mocap) is a very fast and accurate way to bring human motion into a 3D computer animation, but it is not always the best way. Mocap technology exhibits its remarkable strengths for some projects... | | More than a Game: The Computer Game as Fictional FormTaking its cue from practices of reading texts in literary and cultural studies, this book considers the computer game as a new and emerging mode of contemporary storytelling. In a carefully organized study, Barry Atkins discusses questions of narrative and realism in four of the most significant games of the last decade: Tomb Raider,... | | |
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