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 Computers and Typography
This book is intended as a companion volume to the original
Computers and Typography, but in no way supercedes it. The first
book discussed many of the traditional typographic guidelines, and
related them to modern technology. It recognised that this
knowledge had not been part of the training or experience of the
earlier... |  |  Information and Coding Theory (Springer Undergraduate Mathematics Series)
As thi s Preface is being written, th e twent ieth century is coming to an end .
Historians may perhaps come to refer to it as the cent ury of information, jus t
as its predecessor is associated with the proce ss of indust rialisation. Successive
technological developments such as the telephone, radio, television , compute rs
and... |  |  The User Experience Team of One
There are some things you should never do at the same time: Move.
Have a baby. Adopt a puppy. Change jobs. Leah did all of this
while also writing this book.
And while anyone who knows Leah shouldn’t be surprised by her ability
to pull all of this off, this speaks to a tenacity shared by those who find... |
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 Content Rules: How to Create Killer Blogs, Podcasts, Videos, Ebooks, Webinars (and More) That Engage Customers and Ignite Your Business
Blogs, YouTube, Facebook, Twitter, and other publishing platforms are giving everyone a "voice," including organizations and their customers. So how do you create the bold stories, videos, and blog posts that cultivate fans, arouse passion for your products or services, and ignite your business?
Content Rules... |  |  Foundation Game Design with HTML5 and JavaScript
Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming... |  |  |
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