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Awesome Game Creation: No Programming Required (Game Development)
Awesome Game Creation: No Programming Required (Game Development)
This is one of the first books CRM published in game development and it has been very successful. There are thousands of more game players today than there were in 2000 and many of these players want to know how to make their own games. Most of these people are not programmers, however, so they need a non-programming why to learn and that's why...
Creating Game Art for 3D Engines (Game Development)
Creating Game Art for 3D Engines (Game Development)
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to...
Visual Basic 2005 By Practice (Programming Series)
Visual Basic 2005 By Practice (Programming Series)
Learning an object oriented programming language like Visual Basic can be a challenging and often frustrating task. Many Visual Basic books are intimidating for the beginning programmer because they are mostly theory, making the material difficult to apply. Visual Basic 2005 by Practice cuts through the jargon and provides a better understanding of...
Programming Microsoft Infopath: A Developer's Guide (Programming Series)
Programming Microsoft Infopath: A Developer's Guide (Programming Series)
Create Applications that Gather, Process, and Analyze Information with InfoPath! InfoPath is one of the fastest growing products within the Microsoft Office System. It is a forms-based solution that streamlines the process of gathering, sharing, and using information by enabling teams and organizations to create, share, and work with dynamic...
Introduction to Network Security (Networking Series)
Introduction to Network Security (Networking Series)
In today's online, connected world where computers outsell TVs and e-commerce sales surpass those of "brick-and-mortar" stores, secure network environments are a necessity. Weaknesses within networks have led to the rapid growth of identity theft and computer virus outbreaks, so the demand for skilled and aspiring system administrators...
Anatomy of a Robot (TAB Robotics)
Anatomy of a Robot (TAB Robotics)
This work looks under the hood of all robotic projects, stimulating teachers, students, and hobbyists to learn more about the gamut of areas associated with control systems and robotics. It offers a unique presentation in providing both theory and philosophy in a technical yet entertaining way.

UNDER THE HOOD OF A
...
Maya Feature Creature Creations (Graphics Series)
Maya Feature Creature Creations (Graphics Series)
When I was growing up, there were almost no learning resources at my disposal. Trial and error is extremely frustrating. Around the age of seven, I saw an interview with Ray Harryhausen on the making of Clash of the Titans. That was the first “making of ” I’d seen. He discussed making foam puppets from sculptures and placing...
Complete Digital Photography, Fourth Edition (Graphics Series)
Complete Digital Photography, Fourth Edition (Graphics Series)
Complete Digital Photography has become a classic book for helping traditional photographers move to digital! It's also the book of choice for many new digital photographers who want to learn how to take great digital photos. Now in its 4th edition, this bestseller has been fine-tuned and updated to provide the most current information available....
Cross-Platform Game Programming (Game Development)
Cross-Platform Game Programming (Game Development)
With many of today’s games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every...
Digital Character Painting Using Photoshop CS3 (Graphics Series)
Digital Character Painting Using Photoshop CS3 (Graphics Series)
Digital Character Painting Using Photoshop CS3 is a brilliantly illustrated, full-color book that combines both the fundamentals of character design and the skills of digital painting. Completely updated using Photoshop CS3 as the primary tool, the book details how to create characters that elicit specific emotions and how to beautifully render...
Microprocessors: From Assembly Language to C Using the PICI8FXX2 (Electrical and Computer Engineering Series)
Microprocessors: From Assembly Language to C Using the PICI8FXX2 (Electrical and Computer Engineering Series)
This book is designed for a first course in microprocessors or it may be used as a reference for practicing engineers. The book is unique in presenting a balanced, integrated topic coverage of assembly language programming, microcontroller programming via the C language, and hardware interfacing. Programming topics are discussed using both assembly...
Grid Computing For Developers (Programming Series)
Grid Computing For Developers (Programming Series)
Learn the Future of Computing Today!

Many industry analysts believe that Grid computing will be the next big wave in technology. It is so promising that major technology companies such as IBN, Microsoft, Oracle, and Sun are allocating significant quantities of resources for Grid research and development. A Developer’s Guide to Grid...

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